Adventurer's Guild Hall
The Adventurer's Guild Hall is a custom map that can be accessed by speaking to the Bartender in the Adventurer's Guild Bar (ag_bar) after completing a short entrance quest.
The entrance quest can be started by speaking to the Bartender in the Adventurer's Guild Bar (ag_bar) after completing at least 5 Contracts. You may refer to the Adventurer's Guild Hall Access Guide for more information.
- 1 Small Bottle
- 2 Strong Branch
- 7 Fabric
- 3 Alcohol
- 1 Anodyne
After completing the quest, the player will become a member of the Adventurer's Guild and gain access to the Guild Hall via the Bartender. Players can also warp to the Adventurer's Guild Hall (ag_hall01) after the entrance quest has been completed.
Completion of this quest is account-bound, so it only needs to be completed on one character per account.
The Adventurer's Guild Hall is home to Maia the Enchantress, an NPC that allows players to add enchantments to their headgears.
Poring King's Castle
The Poring King's Castle instance can be entered by speaking to Deacon in the main lobby (ag_hall01 175 246).
Multiple epic gear quests can be started inside the Adventurer's Guild Hall.
The Orichalcum Band quest can be started in the research room of the Guild Hall. This accessory provides protection against reflected magic.
The Bloody Weapons can be crafted by speaking to Dhorfel in the armory (ag_hall01 32 181). These weapons are designed specifically for MVP hunting and cannot be used in PvP-enabled maps.
Players can change their character's gender by speaking to Astolfo in the research room (ag_hall01 348 188).