Battlegrounds is a team-based PvP arena in which teams compete to accomplish objectives in order to win. Both teams will receive Battlegrounds Tickets after each match but of course, the winning team will receive more than the losing team. There are also a number of achievements that can be unlocked by completing various tasks while participating in Battlegrounds matches.
- 1 Rewards
- 2 Battlegrounds Happy Hour
- 3 Battlegrounds Queue
- 4 King of the Hill
- 5 Flag Runner
- 6 Team Deathmatch
- 7 Capture the Flag
- 8 Stone Control
- 9 Domination
- 10 Bossnia
- 11 Eye of the Storm
- 12 Rush
- 13 Conquest
- 14 Triple Inferno
For each Battlegrounds match that you participate in, you will receive Battlegrounds Tickets. You will receive tickets for every match, even if your team loses.
Conquest, Rush: 15 for a win, 5 for a loss
Triple Inferno: 15 for a win, 5 for a loss, 8 for a tie
Other match types: 10 for a win, 3 for a loss, 5 for a tie
If you join a match late, you will receive reduced tickets for that match. This reduction will increase depending on how late you join, to a minimum of a 1 ticket.
Pre-match Queue Rewards
You can also receive rewards for being in the Battlegrounds queue before a match starts.
Bonus Tickets: You will receive 20% bonus tickets for up to 5 matches per day by being in the pre-match queue. Please note that leaving a match early will forfeit your bonus tickets for that match, and will still count towards your daily limit.
Upgraded Card Album: You will receive an Upgraded Card Album after the 5th match that you are in the pre-match queue for each day.
The pre-match queue rewards are always received at the end of the match.
Battlegrounds Reward Box
For every 5 wins in Battlegrounds, you will receive one Battlegrounds Reward Box. These boxes can contain a variety of items, including some that are exclusive to Battlegrounds.
|Divine Fury (+ recolours)||1|
|Divine Instinct (+ recolours)||1|
|Divine Oblivion (+ recolours)||1|
|Divine Pride (+ recolours)||1|
|Enchanted Bloody Branch||1|
|Upgraded Card Album||1|
|Yggdrasil Berry Box (3)||1|
|Old Card Album||10|
|Mystical Card Album||1|
Battlegrounds Happy Hour
Happy Hour is an automated event that increases the Battlegrounds ticket rewards by 50% for two hours.
Sun/Tues/Thurs/Sat - 08:00-10:00 & 20:00-22:00
Mon/Wed/Fri - 04:00-06:00 & 16:00-18:00
Battlegrounds matches will begin when enough players join the queue for the current match type. Once a player is in the Battlegrounds queue, they can move freely to any non-PvP map. Entering a PvP-enabled map will automatically cause the player to leave the queue.
Enters the player into the queue for the next match, or joins the current match if one is currently ongoing.
Automatically queues a player for the current and all following matches, or until the player uses @leavebg.
@invitebg <player name> and @acceptbg/@rejectbg
Used to create a duo queue. Once the invited player accepts the duo queue request, both players will enter the queue and @autobg will be enabled. Duo queue partners will always be placed on the same team until the duo queue is cancelled. If a duo queue is create while a match is already ongoing, the players may be placed on opposite teams until the following match to avoid giving one team a significant advantage.
@cancelbg <player name>
Cancels your current duo queue.
Leaves the Battlegrounds queue. Does not work when already inside the arena.
King of the Hill
This mode takes place on a custom Battlegrounds map, with teams starting on the north and south sides of the map. A single base is located in the center of the map, with three flags spawning inside the walls. Teams must kill all three flags to capture the base, and will periodically gain points while they control the base. Base flags will respawn every 2 minutes if the base has not been taken (all flags will immediately respawn when a team takes the base).
This mode takes place on a custom Battlegrounds map, with teams starting on the north and south sides of the map. A single flag is located in the center of the map, and can be picked up by attacking it. Holding the flag will grant points depending on how long it is held, granting additional points and resetting to the center of the map if the player manages to hold it for a full minute. Skill/item usage will be disabled and movement speed will be reduced while carrying the flag. If the flag holder dies or quits, the flag will be dropped in the location they were standing, and the timer will be reset.
This mode takes place on the Flavius map. Both teams spawn on opposite sides of the map, starting with a number of lives represented by their team scores. Killing a player on the enemy team will reduces their lives by one. This mode has a 12 minute time limit, after which the match may end in a draw if both teams have the same score. This mode may also end early if one team has 25 more remaining lives than the other team.
Capture the Flag
This mode takes place on the Flavius map, with a flag located on either side. The objective is to capture the enemy team's flag and return it to the flag at your own base. While carrying the flag, skill/item usage will be disabled, and your HP will gradually be reduced. Returning the flag will grant your team a point, with the first team to 3 points winning the match. Note that the flag cannot be dropped off if your own flag is being held by the enemy team. This mode has a 12 minute time limit, after which the match may end in a draw if both teams have the same score.
This mode takes place on the Flavius map, with 6 stones located in the middle of the map. Teams must race to pick up as many stones as possible and return them to the flames located in their base, and then either defend their team's stones or attempt to steal the other stones from the enemy's base. Points will be gained passively while stones are held.
This mode takes place on the Tierra Valley map, with three bases located in the north, south, and center. Bases can be captured by standing within the walls of each base; the more of a team's players that are standing inside the walls, the faster the base will be taken. Points will be gained passively while the bases are held.
This mode takes place on the Tierra Valley map. MVPs will spawn in the north and south bases of either team, with a single flag in the center of the map. MVPs cannot be damaged unless the player's team takes control of the center flag by attacking it. The first team to kill all of the opposing team's MVPs wins the match.
Eye of the Storm
This mode takes place on the Tierra Valley map, with two bases located in the north and south corners, and a flag in the center of the map. Bases can be captured by standing within the walls of each base; the more of a team's players that are standing inside the walls, the faster the base will be taken. Points will be gained passively while the bases are held. Players can also attack the center flag to pick it up, and will gain additional points if they bring this flag to a base that their team controls.
This mode is a simulation of First Edition War of Emperium (WoE) and takes place in various FE castles (Prontera, Payon, Geffen, and Aldebaran). Both team starts at the entrance of the castle and rush towards the Emperium room to control the castle. In order to achieve victory, a team needs to first break the Emperium, and then defend it against the enemy team. If the enemy team manages to break the Emperium before time runs out, they will be crowned as the winner.
This mode is similar to War of Emperium (WoE), and is very similar to Rush. One team will be designated as the attacking team, with the other being the defending team. The defending team must protect the castle's Emperium while the attacking team attempts to destroy it. If the attacking team fails to destroy the Emperium before time runs out, the defending team wins.
This mode takes place in a small PvP map and has 3 teams; Guillaume (blue), Croix (red), and Traitor (green). Players must kill members of the enemy teams and pick up their stones, then drop them off at their own team's base to gain points. One points is gained for each skull returned. The first team to gain 50 points, or a 20 point lead over both other teams, wins the match. This mode has a 12 minute time limit, after which the match may end in a draw if all teams have the same score.