Balancing Changes

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General Changes

  • Magic Attack (MATK) has had its min/max MATK range removed, and now uses the average of the two instead to allow for more consistent damage
  • Magic Penetration has been capped at 50% MDEF penetration
  • Reflected magic ignores the caster's resistance
  • Reflected damage no longer triggers HP/SP draining effects
  • Critical Wound also reduces the effectiveness of HP draining effects and natural HP regeneration
  • Coma is disabled in PvP-enabled maps
  • Healing item effects have been disabled in PvP-enabled maps (item will still be consumed and other, non-healing effects will work)
  • LUK's Perfect Dodge bonus has been reduced from Luk/10 -> Luk/50
  • Refine bonuses have been changed
  • Wedding/Family skills cannot be used in PvP-enabled maps
  • Party buffs will by applied to the team instead of party when used in Battlegrounds

Classes

Assassin Cross

HP mod reduced from 110 -> 85
Hide and Cloaking

  • Have a 500ms cool-down after the status ends
  • Movement speed changed from (70 + (3*SkillLv)) -> (50 + (5*SkillLv))
  • Movement speed against walls changed from ((3*SkillLv) - 3) -> (75 + (5 * SkillLv))

Sonic Blow

  • Limited to 4 casts per chain
  • Applies a 5% Critical Wound effect (reduced healing) per cast, stacking up to 25%, for 5 seconds
  • Increases damage from other sources (not the caster) against the target by 5% per cast, stacking up to 25%, for 5 seconds

Backsliding

  • Has a 250ms cool-down on general maps
  • Has a 800ms cool-down on PvP maps

Enchant Deadly Poison

  • Effect cancelled when casting Berserk

Champion

Monk Spirit

  • Restores the Monk's Heal amount back to 100%

Heal

  • Now has a 300ms cooldown (only affects flinch / animation cancel healing)
  • Heal amount is reduced by 20% when used by Monks

Asura Strike

  • SP-based damage scaling reduced by 50%
  • No longer pierces target's DEF
  • Deals 50% damage to boss type monsters

Pneuma

  • Skills with knockback now pierce Pneuma
  • Limited to 3 instances at a time

Body Relocation

  • Range reduced from 18 -> 12 cells
  • Has a 250ms cool-down on general maps
  • Has a 800ms cool-down on PvP maps

Clown/Gypsy

General

  • Song and dance effects will now end when the target is no longer in the AoE
    • Apple of Idun is exempt from this rule
  • All song/dance effects listed below now use the caster's BASE stats, NOT total stats, and effects will be reduced by 20% if their respective skill (Musical Lesson/Dance Lesson) has not been learned
  • All song/dance effects have a 1 second cool-down (self-only; other skills can still be used)
  • All song/dance effects now only target allies if it's a buff, and only target enemies if it's a debuff
    • Loki's Veil is an exception, and will still work on everyone within the AoE
  • Songs and dances no longer reduce the caster's movement speed
  • Songs and dances no longer cause the Dissonance / Ugly Dance effect when overlapping, but only one song/dance will take effect on overlapped cells
  • Songs and dances are no longer considered overlapped when they belong to enemy characters

Bard and Dancer Spirits

  • Now gives the target +10 movement speed while singing/dancing (stacks with other sources)

Arrow Vulcan

  • Damage increased from 1200% -> 1250%
  • Limited to 4 casts per chain

Tarot Card of Fate

  • Can now be used while performing a song/dance
  • No longer dispels Preserve or Chemical Protection
  • The Magician: MATK reduction reduced from -50% -> -20% MATK
  • Strength: ATK reduction reduced from -50% -> -20% ATK
  • The Devil: ATK/MATK reduction reduced from -50% -> -15% ATK/MATK
  • The Tower: Damage increased from 4,444 -> 44,444
  • The Hanged Man: Stop status reduced from 30s -> 5s
  • The Sun: ATK/MATK/Hit/Flee/DEF reduction reduced from -20% -> -15%
  • The Star: Rather than casting Stun, now slows the target by 10% for 10 seconds

Scream

  • Now has a (15 + (SkillLv*5))% chance to inflict the Stone Curse status instead of Stun
  • No longer has a chance to affect allied party members

Frost Joker

  • No longer has a chance to affect allied party members

Marionette Control

  • Now channels 10% of the Clown/Gypsy's stats (except VIT) to the target
  • Casting and leash range increased from 7 -> 11 cells
  • No longer blocks skill usage from the caster
  • Max HP cost increased from 1,000 -> 100,000
  • Song/dance effects are not reduced while Marionette Control is active. This is due to the caster's stat reduction being applied as negative bonus stats

Adaption to Circumstances

  • No longer triggers a delay when starting a song/dance

Ensemble skills

  • Can be initiated without a partner

Dissonance/Ugly Dance

  • Deals a total of 20,000 damage per second to surrounding enemies, divided up amongst the number of people inside the AoE
  • Now uses the weapon's element rather than being forced Neutral
  • Dissonance only: Reduces ATK/MATK of all enemies in the AoE by 1% per player in the AoE (capped at 20%)
    • Allies within the AoE are counted toward this bonus, but are not affected negatively
  • Ugly Dance only: Drains SP of all enemies in the AoE by 0.5% max SP each second (capped at 10%)
    • Allies within the AoE are counted toward this bonus, but are not affected negatively

Loki's Veil

  • Chance to block skill usage has been reduced from 100% -> (Agi/12.5)%
  • 3x as effective if the offending skill is ground-based (100% nullification of ground skills at 425 AGI)

Invulnerable Siegfried

  • Elemental resistance reduced from 80% -> 20%

A Poem of Bragi

  • Casting time is reduced by (Dex/10)%
  • After-cast delay is reduced by (Int/10)%

A Whistle

  • Adds a (AGI/25)% chance to dodge ranged physical attacks, and a (INT/25)% chance to dodge magic attacks for anyone in the AoE
  • No effect for targets inside Wall of Fog

Assassin Cross of Sunset

  • Adds a (AGI/25)% chance of dodging all melee damage for anyone in the effect area
  • No effect for targets inside Wall of Fog

Drum on the Battlefield

  • Can only be learned by Bards (linked to Lullaby for Bard Spirit)
  • No longer acts as an ensemble skill (7x7 AoE, movement allowed while singing, and no longer cancelled by Land Protector)
  • Increases target's Atk by (Dex/30)%
  • Increases target's MAtk by (Int/30)%

The Apple of Idun

  • Heals (Int*25) HP/second

Fortune's Kiss

  • Increases incoming melee damage to enemies in the AoE by (DEX/20)%

Humming

  • Increases incoming ranged physical and magic damage to everyone in the AoE by (DEX/20)% and (INT/20)% respectively

Lullaby

  • Can only be learned by Dancers (linked to Drum on the Battlefield for Dancer Spirit)
  • No longer acts as an ensemble skill (7x7 AoE, movement allowed while dancing, and no longer cancelled by Land Protector)
  • Reduces the movement speed of all enemy players inside the effect area by (10 + (Int/15))

Please Don't Forget Me

  • Base movement speed reduction reduced from (5 + (3*SkillLv) + (Agi/10)) -> (5 + SkillLv + (Agi/11))

Service for You

  • No longer increases max SP
  • Reduces SP costs by (Dex/15)%
  • Recovers (Int/2) SP/second for all players inside the effect area

Into the Abyss

  • Now requires Whistle for Bards instead of Lullaby

The Ring of Nibelungen

  • Now requires Service For You for Dancers instead of Drum on the Battlefield

Creator

Acid Demonstration

  • Has a 175ms cool-down
  • Is now reduced by MDEF

Emergency Avoid

  • Movement speed bonus reduced from +50 -> +40
  • Duration reduced from 20s -> 10s

Resurrect Homunculus

  • Has a 15s delay when the Homunculus dies in a PvP-enabled map

Alchemist Spirit

  • Effect has been reduced to (base level/5)%

Slim Potion Pitcher

  • Has a 250ms cool-down

Crazy Uproar

  • STR bonus increased from +4 -> +10

Gunslinger

Flip the Coin

  • Will no longer remove a coin when flipping tails

Desperado

  • Equip swapping delay has been reduced from 1000ms -> 500ms

Adjustment

  • Buff duration increased from 30s -> 60s

High Priest

Priest Spirit

  • Increases Sanctuary healing by 10% on non-enemy targets, excluding the caster

Sanctuary

  • Base heal increased from 777 -> 7777

B.S. Sacramenti

  • Armour enchant can now be cancelled when the recipient swaps their armour

Kyrie Eleison

  • Can no longer be cast on enemies
  • Has a 2 second per target delay

Blessing, Increase Agi and Impositio Manus

  • Are now 3x3 cell AoE buffs

Aspersio

  • Has a 1 second cool-down
  • Can be nullified by GTB Card

Heal

  • Now has a 300ms cooldown (only affects flinch / animation cancel healing)
  • Now recovers allies' SP by 1% of the Heal amount
    • This effect only works on allies

Pneuma

  • Skills with knockback now pierce Pneuma
  • Limited to 3 instances at a time (Basilica can be used to clear and replace them)

Basilica

  • No longer has a protection effect in PvP
  • Can be used in all PvP and GvG-enabled maps to clear the High Priest's active ground effects (Safety Wall, Sanctuary, etc)

Holy Light

  • Base damage is increased by 375% when used by a Priest (linked damage is unchanged at 625%)

Mana Recharge

  • SP cost reduction increased from 20% -> 40%

High Wizard

HP mod increased from 55 -> 70
Fire Pillar

  • Stop duration reduced from 2400ms -> 500ms

Ganbantein

  • During BG/WoE: AoE size increased to 5x5 cells

Storm Gust

  • Base Freeze chance reduced from 150% -> 125%
  • Hit counter is no longer shared between casts; the chance to Freeze an enemy now requires 3 hits from the same instance of Storm Gust

Lord Knight

HP mod reduced from 150 -> 90
Knight Spirit

  • Reduces the duration of Decrease Agi by 50%

Peco Peco Riding

  • Reduces ATK by 5% when mounted
  • Movement Speed reduced from 25 -> 20
  • When holding an objective, Movement Speed falls from 20 -> 15

Berserk has received the following changes:

  • HP drain changed from 5% current HP per 15s -> 1% max HP per 1s
  • Bonus HP reduced from 200% -> 100%
  • Now preserves your current % HP when being Dispelled
  • Magic cannot be reflected while in the Berserk status
  • Movement speed will be reduced while in the Berserk status on PvP-enabled maps
  • 150s cooldown in PvP-enabled maps, starting from when the status ends

Bowling Bash

  • Splash damage dealt reduced to 28% of initial damage

Magnum Break

  • Initial hit now uses the caster's weapon element instead of being locked to Fire (20% after-cast damage bonus is still Fire)

Spiral Pierce

  • Stop duration reduced from 1000ms -> 50ms
  • Stop effect is nullified by knockback immunity

Joint Beat

  • All de-buff effects reduced to 10% effectiveness
  • Neck Break status removed since this would imply instant death

Charge Attack

  • Range reduced from 14 -> 9 cells
    • Since Charge Attack's damage scales with distance, this also means that max damage reduced from 500% (14 cell max range) -> 300% (9 cell max range)
  • Now has a 200ms cool-down

Ninja

Shadow Jump

  • Has a 500ms cool-down after being detected
  • Range reduced from 15 -> 12 cells
  • Has a 250ms cool-down on general maps
  • Has a 800ms cool-down on PvP maps

Shadow Slash

  • Range reduced from 15 -> 12 cells

Cast-off Ciceda Shell and Reverse Tatami

  • Using one of these skills will now trigger a 500ms cool-down on the other

Paladin

HP mod reduced from 110 -> 95
Crusader Link

  • Recovers 1% of max HP every 5s when out of combat (no damage dealt/taken in 10s)

Peco Peco Riding

  • Reduces ATK by 5% when mounted
  • Movement Speed reduced from 25 -> 20
  • When holding an objective, Movement Speed falls from 20 -> 15

Gospel

  • No longer dispels the caster's Full Chemical Protection

Magnum Break

  • Now carries the element of the user's weapon as opposed to being forced Fire element

Defender

  • Physical Long-Ranged reduction reduced from 80% -> 50%

Pressure

  • No longer triggers autocasts

Auto Guard

  • Chance to block attacks reduced from 30% -> 25%

Heal

  • Now has a 300ms cooldown (only affects flinch / animation cancel healing)

Professor

Sage Spirit

  • Now reduces reflected magic damage by 5%

Double Casting

  • 2nd Bolt chance reduced from 80% -> 50%

Land Protector

  • Can now have its level selected

Mind Breaker

  • MATK bonus reduced from +100% -> +50%
  • Now causes those under the influence of the skill to take 5% of the damage as self-inflicted damage when casting magic

Magic Rod

  • No longer nullifies reflected Bolts, but reduces their damage by 50% instead

Spider Web

  • Duration on PvP maps reduced from 4/8/12s -> 1.5/2/2.5s (single/double/triple Web)
  • Casting range reduced from 7 -> 5 cells
  • Now has a 750ms cool-down (does not affect the use of other skills)

Wall of Fog

  • Dodge chance reduced from 75% -> (5+(BaseLUK/6))% up to a cap of 75%
  • No longer reduces melee or magic damage
  • Damage reduction from physical auto-attacks has been reduced from 75% -> 25% (the usual 25% reduction to all ranged damage and evasion chance remains the same)

Soul Linker

General

  • Soul Linkers now have the +25% Transcendent HP boost

All Soul Links

  • Duration increased from 6 -> 10 minutes

Running

  • Can now be used in Battlegrounds

High Jump

  • Can now be used on PvP maps, but has a 1000ms cool-down

Ka- Buffs

  • Can now be used on a single ally while unlinked (casting on a new target will clear the buffs from the original target)

Kaizel

  • Can no longer be cast on enemies
  • When not Linked, Kaizel has a 30s delay after the target is revived before the Soul Linker can cast it on a new target
  • Has a 120 second cool-down per character that begins from the time of resurrection (this cool-down is reset upon normal death)

Rebirth Spirit

  • Can now be used to universally Link any applicable classes (rebirth/extended)

Sniper

Hunter Spirit

  • Enables use of True Sight and Attention Concentrate within Quagmire while active

Double Strafing

  • Damage increased from 380% -> 450%
  • Now pierces 10% of the enemy's Long-Ranged resistance; this is a flat percentage

Beast Bane

  • Grants 25% damage against boss type monsters
  • Grants 15% Def ignore against boss type monsters

Detecting

  • Continues to detect hidden targets in the AoE for 1200ms after casting
  • Range increased from 9 -> 14 cells
  • Radius increased from 7x7 -> 11x11 cells (to match the skill's animation)

Wind Walk

  • Movement speed bonus increased from +20 -> +30

True Sight

  • Duration increased from 30 -> 60 seconds

Charge Arrow

  • Damage increased from 150% -> 200%
  • Reduces movement speed by 15% if the enemy has anti-knockback

Ankle Trap

  • Stop position is no longer affected by knockback immunity

Skid Trap

  • Stop duration has been reduced from a flat 3000ms -> (1000 + 200*skill level) ms

Stalker

Hide

  • Has a 500ms cool-down after the status ends

Chase Walk

  • Has a 500ms cool-down after the status ends
  • Now grants 16 STR, DEX or INT depending on the Stalker's most dominant stat after 10s of use
    • This effect has been streamlined to be reapplied every 10 seconds in Chase Walk

Raid

  • Can now be used outside of Hiding status
  • AoE increased from 3x3 -> 5x5 cells

Back Stab

  • Can be used from the front of the enemy, but at a 50% damage penalty
    • Damage penalty when using a bow has been removed
  • No longer changes the enemy's direction
  • Now uses the Stalker's weapon range instead of being forced melee
  • Now has a 15% chance of inflicting a Critical Wound on enemies for 5 seconds which reduces healing by 50%
    • When used with a bow: Chance to inflict falls to 7.5%
    • Overall effect reduced to 30% when using a bow
  • Now has a 15% chance of inflicting a Deep Wound on enemies for 5 seconds which reduces the enemy's current HP by 1% per second
    • When used with a bow: Chance to inflict falls to 7.5%

Rogue Link

  • Bonus movement speed in Chase Walk reduced from +40 -> +20

Preserve

  • Can no longer be Dispelled
  • Duration increased to 1 hour
  • Effect now persists through death and re-logging
  • Can be toggled on/off

Reject Sword

  • Number of hits rejected increased from 3 -> 5

Divest/Strip Rework

  • All singular Divest skills have been revamped to cause various status effects based on the equipment effected. All of these new statuses have a 20 second duration, and are NOT nullified by Full Chemical Protection. Success of infliction is displayed using the old "Stripped equipment" icons
  • Strip Helm
    • Now causes a status effect that reduces a target's HP/SP regeneration and HP/SP leeching effects by 20%
  • Strip Armour
    • Now causes a status effect that reduces a target's DEF/MDEF by 10%
  • Strip Shield
    • Now causes a status effect that increases damage dealt to the target by 10% (from all sources) and by 25% (by the Stalker)
  • Strip Weapon
    • Now causes a status effect that reduces a target's ATK/MATK by 10%

Star Gladiator

High Jump

  • Can now be used on PvP maps, but with 1000ms cool-down

Hatred

  • Level 3 damage has been reduced by 50%

Flying Side Kick

  • Now automatically positions the user 1 cell behind the target rather than on the same cell

Running

  • Can now be used in Battlegrounds

Whitesmith

Maximize Power

  • Now causes the Whitesmith's attacks to ignore Demi-Human targets Def while active
  • Can no longer be Dispelled

Full Adrenaline Rush

  • Now increases Cart Termination's damage by 10%

Weapon Refine

  • Can now be used while sitting down

Cart Boost

  • No longer nullified by Quagmire or Decrease AGI
  • Casting this skill will now break Spider Web
  • Now grants an additional +10 additive movement speed bonus for the first 7 seconds after use

Cart Termination

  • Formula changed to no longer depend on cart weight at all, but rather a standard ATK formula of 1450% ATK, up from the standard 1333% ATK with a previously full cart
    • Still NOT affected by % based Cards such as Hydra Card or Turtle General Card
  • Can be used without Cart Boost, but at 50% damage
  • Now reduces an enemy's DEF/MDEF by 3%; this effect stacks up to 5 times for a total of -15% DEF/MDEF (500ms duration for the first 4 stacks and 2500ms duration for all 5 stacks)

Weapon Perfection

  • Now provides +20 DEX which also extends to party members

Crazy Uproar

  • STR bonus increased from +4 -> +10
  • STR bonus transfers to party members (Blacksmith only)

Throw Tomahawk

  • Throw Tomahawk is now innately in the Whitesmith's skill tree for use, but requires a Tomahawk to at least be present somewhere in their inventory
  • Base damage increased from 100% -> 300% ATK
  • No longer affected by % damage Cards
  • Has a 10% chance of slowing the target by 15% for 10 seconds when used by a Whitesmith
    • When slowed, enemies will also have movement skills (Back Slide, Snap, Shadow Jump and High Jump) impaired for 5 seconds

Hammer Fall

  • Now has a 20% chance of slowing all enemies in the AoE by 20% for 10 seconds
  • Effect delay reduced from 1000ms -> 500ms
  • Skill range increased by 1 cell

Items

Cards

  • Alligator Card's long range resistance reduced from 5% -> 2%
  • Amon Ra Card's chance to autocast Kyrie Eleison has been reduced from 3-10% -> 1%
  • Dark Priest Card's effects are only 33% as effective when used with AoE skills
  • Errende Ebecee Card's chance to autocast Pneuma has been reduced from 5% -> 1.5%
  • Fallen Bishop Hibram Card's magic damage bonus has been reduced from 50% -> 10%
  • Frus Card's reflection chance has been reduced from (RefineLvl * 2)% -> (RefineLvl)%
  • Gemini-S58 Card's Stone Curse resistance has been increased from 50% -> 100%
  • Golden Thief Bug Card's magic resistance reduced from 100% -> 33%
    • Increased SP consumption effect removed
    • Grants 5% Demi-Human resistance
  • High Priest Card's Assumptio level has been increased from 1 -> 3
  • High Wizard Card's MDef penetration has been reduced from 100% -> 15%
    • SP depletion upon headgear removal effect removed
    • Increased casting time effect removed
  • Horn Card's long range resistance reduced from 35% -> 20%
  • Imp Card's increased Fire Bolt damage reduced from 25% -> 10%
  • Incantation Samurai Card's HP drain effect has been removed
  • Maya Card's reflection chance has been reduced from 50% -> 20%
  • Mistress Card affects Ninja stone requirements as well, and no longer increases SP consumption
  • Pharaoh Card's SP consumption reduction increased from 30% -> 40%
  • Salamander Card's bonus damage with Meteor Storm has been reduced from 40% -> 25% (Fire Pillar portion unchanged)
  • Siroma Card's increased Cold Bolt damage reduced from 25% -> 10%
  • Tao Gunka Card has had it's Def/MDef reduction reduced from -50 -> -5
  • Thanatos Card and Ice Pick now cause the wearer to deal (Armor Def + (Vit3 / 850000))% damage
  • Thanatos Card now gives -3 Def/MDef instead of -30 Def
  • Thara Frog Card's Demi-Human resistance has been reduced from 30% -> 25%
  • White Lady Card's increased SP consumption has been removed

Equips

  • Bows and guns provide 40% race-based resistance to all sources
  • Brisingamen gives +10 MDef, +10 all stats
  • Combat Knife's Demi-Human resistance has been reduced from 10% -> 5%, and no longer ignores the Defense of Demi-Human targets
  • Elemental Sword will no longer double cast bolts when dual wielding
  • Ifrit Ring combo will no longer autocast Asura Strike
  • Mjolnir gives +40 Dex, +20 Int/Str, Increased Attack Speed, and allows use of level 5 Thunderstorm and Level 1 Sight
  • Nidhoggur's Shadow Garb no longer grants Neutral resistance
  • Platinum Shield has had its Medium and Large resistance removed
  • Sleipnir gives +10 MDef, +25% Max HP/SP, +15% SP Recovery Rate, +10 Movement Speed (additive)
  • Staff of Piercing's magic penetration has been reduced from 20% -> 15% (specifically 5+RefineLv)

Usable Item

  • Speed Potion's movement speed boost has been reduced from +50 -> +35
  • Speed Potion's status effect has been changed from SC_SPEEDUP1 to SC_SPEEDUP0, which is dispellable and can be slowed by skills like Decrease Agi and Please Don't Forget Me
  • Speed Potion and Authoritative Badge are now cancelled out by Quagmire