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Perry the Platypus

Server Updates (Dec 31, 2019)

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Hi everyone! Freyja's Ascent has a bit of a longer average completion time than we expected, so we're bumping the rewards up a bit to make it more worth the time, as well as tweaking the scaling for parties to make it more worthwhile to run it as a group. We're also fixing a couple things for the new 3rd job suits so you can use the new mounts on classes that have them. :D

 

Server Updates

 

New headgears have been added

Spoiler

Donation
-Custom Banana Hat [60213]
-Custom Black Cat Ears [60044]
-Custom Fleece Hat 2 [60209]
-Custom Moon Eyepatch [60168]


Battlegrounds
-Custom Bongun Hat [60758]
-Custom Brown Paperbag Hat [60035]
-Custom Giant Band Aid [60605]
-Custom Gossip Raven [60331]
-Custom Rabbit Bonnet [60115]


Vote
-Custom Black Ribbon [60306]
-Custom Drooping Permeter [60005]
-Custom Fish Pin [60589]
-Custom Hat of the Sun God [60645]


Quest
-Bandages [32058]
-Buckle Cap [32317]
-Drooping Chung E [32519]
-Drooping Nurse [32540]
-Drooping Professor [32543]
-Lesser Gargoyle Wings [32900]


Zeny
-Bone Mask [32294]
-Design Glasses [32480]
-Devil Tail [32486]

Update: Freyja's Ascent's loot mechanics have been adjusted slightly to give better rewards
-The minimum enchantment value for primary enchants is now increased by 5 per additional party member
-Normal mode's enchantment value range has been increased from 25-90 -> 30-100 (increased to 50-100 with full party)
-Nightmare mode's enchantment value range has been increased from 25-100 -> 40-110 (increased to 60-110 with full party)
-Nightmare mode's enchantment value range for the healing power enchant has been increased from 1-10% -> 2-10%
-Nightmare mode's base chance for a secondary resist enchant has been increased from 12% -> 12.5%
-Completion rewards now have a doubled chance for a secondary resist enchant (20% for normal mode, 25% for nightmare mode)
-Dark Priest's spawn rate is now multiplied by the number of party members (1% chance solo, 5% with full party)
Update: Freyja's Ascent's difficulty scaling has been adjusted for parties
-Normal mode's party scaling has been reduced from 30% -> 25%
-Nightmare mode's party scaling has been reduced from 50% -> 30%
-Dark Guardian will no longer spawn a higher number of mobs for parties with 3 or more members
Update: Job Suits now allow the use of @mount even if the wearer's actual class doesn't have the required skill (this enables Rune Knight, Ranger, and Mechanic mounts)
-Note that this is strictly visual and will NOT apply any of the movement speed adjustments or other effects
Misc: The Healer now realizes that you probably don't want to be burning alive in the middle of town and will remove the Burning status
Bugfix: Fixed an issue with some of the Freyja's Ascent mobs not spawning correctly in the lower half of the village
-This adds a Snow Gryphon to the village (spawns in the lower half), as well as a few extra normal mobs
-The number of mobs spawning in the upper half of the village has been reduced slightly to compensate
Bugfix: Fixed monster immunity not blocking reflected damage
Bugfix: Fixed 3rd job suits having 2 hidden card slots

 

Balancing

 

Bugfix: Fixed Double Strafing's long range resistance penetration not working against monsters with the Ranged Resistance trait

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16 hours ago, Perry the Platypus said:

Custom Hat of the Sun God [60645]

finally we all can wear this without sacrificing 1 WoE Drops to make the original one HOHOOooOoO

p/s: @dirtysin yours are no longer exotic :P jk

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2 hours ago, TTTWWW said:

yours are no longer exotic

@TTTWWW its ok, i knew this day would come somehow

19 hours ago, Perry the Platypus said:

Custom Hat of the Sun God

finally... thanks! @Perry the Platypus

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