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Perry the Platypus

Server Updates (August 6, 2019)

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Hi everyone! Today we've got some WoE changes to try to encourage more strategic gameplay, as well as somewhat limiting monopolies that can occur when one guild has a significant numbers advantage. Hopefully these will result in a healthier WoE environment, but we will of course be keeping an eye on things to see if any further tweaks are needed.
 

Server Updates

 

Update: A tutorial for new characters has been added for players that are new to RO (you can skip this by simply using @go 0 after creating a character)
Update: Added new pet tames to the Poring Coin Shop
-Cat o' Nine Tails
-Forest Fairy (both colours)
-Ghostring
-Gold Poring (all variations)
-Lady Solace
-Mastering
-Mavka
Update: Guild cap has been reduced from 24 -> 20 (guild window will still show 24 during transitional period, but guilds won't be able to invite if they have 20 or more members)
Update: Emperium's base HP has been increased from 30m -> 40m
Update: Emperium's bonus HP has been increased from 1,000 per castle defense level -> 100,000 per castle defense level (50m max at 100 defense)
Update: Side castle defense investment is now limited to once per day (main castles unchanged)
Update: Emperium will now receive 50% bonus healing if it hasn't taken damage for at least 10 seconds
Update: Link Flags to the Emperium Center in WoE 2.0 now share the same delay as the entrance flags
Update: Repairing a Guardian Stone or Barricade now resets your flag delay
Update: Added Elemental Reset Scroll to the Poring Coin Shop (box of 5 for 1 Poring Coin)
Update: Added Elemental Reset Scroll to the Donation Shop (box of 100 for 100 DCs)
Update: Added Unlimited Elemental Reset Scroll to the Donation Shop (500 DCs)
Misc: Item Appraisal can now be used while sitting

 

Balancing

 

Spoiler

In a shocking turn of events, High Wizards are actually receiving a buff! This has the same reasoning as the WoE changes above; we want to encourage more strategic play, and removing Speed Potion's main advantage over Wind Walk should be a step in the right direction without making it useless.


We're also adjusting heal rates for the flag in Bossnia so they're no longer instantly healed to full HP, though we have tried to keep High Priest's advantage here intact. For reference, the flag currently has 150 max HP.


Flinch healing (and animation cancelled healing) are also being nerfed here, though keep in mind that cooldowns don't affect other skills, meaning that users can still use flinch/animation cancelling to cast other abilities after healing. We've also given High Priests a small buff to compensate, as the nerf was primarily targeted at Champions and Paladins.

 

And finally a couple other minor tweaks. Auto Guard's proc rate is being reduced a bit as Paladins are currently doing their jobs a bit too well, though we went pretty light on this one since the above flinch healing nerf will affect them as well. Spiral Pierce has also been given a way to counter it rather than directly nerfing the skill itself.

 

Buff: Quagmire will now cancel out Speed Potions and Authoritative Badges
Nerf: Santuary will now only heal 30 HP per tick for the flag in Battlegrounds
Nerf: All other healing skills will now only heal 10 HP per cast for the flag in Battlegrounds
Nerf: Auto Guard's proc rate has been reduced from 30% -> 25%
Nerf: Heal now has a 300ms cooldown (note that this only affects flinch / animation cancel healing, as the animation delay is already 800ms)
Buff: Mana Recharge's SP cost reduction has been increased from 20% -> 40%
Nerf: Spiral Pierce's stop effect is now blocked by knockback immunity

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Thanks for the update /no1

3 hours ago, Perry the Platypus said:

All other healing skills will now only heal 10 HP per cast for the flag in Battlegrounds

^ is an eye opener tho, I was under the misconception that only Sanctuary heals the flag

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7 hours ago, Perry the Platypus said:

Misc: Item Appraisal can now be used while sitting

This the shit I die for.

 

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