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Perry the Platypus

Server Updates (July 2, 2019)

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Mostly a balancing update today, but we also have new headgears and some QoL changes!

 

Server Updates

 

Update: New headgears have been added

Spoiler

Donation
Black/Blue/Green/Orange/Pink/Purple/Rainbow/Red/White/Yellow Spell Bound [preview]
Custom Alchemist Mask [60290]
Custom Analyze Eye [60585]
Custom Aura Quartz Crown [60472]
Custom Boss Beret Hat [60428]
Custom Cheering Whistle [60643]
Custom Choir Hat [60203]
Custom Combat Vestige [60416]
Custom Douce Tiara [60757]
Custom Helm of Abyss [60554]
Custom King Strawberry [60275]
Custom Laser of Eagle [60530]
Custom Lightning Speed [60690]
C. Mechanical Feather Hairband [60477]
Custom Poring Fedora Hat [60427]
Custom Sedora Hat [60536]
Custom Silk Hat of Earth [60263]

 

Battlegrounds
Custom Azure Diadem [60420]
Custom Bijou Hat [60765]
Custom Blind Glasses [60763]
Custom Bloody Butterfly Ears [60137]
C. Fallen Angel Blessing [60221]
Custom Gentleman Fez [60336]
Custom Mage Decoration [60522]
Black Note Headphones [32159]
Custom Pagdayaw [60575]
Custom Peco Ears [60122]
Custom Raspberry Mousse Hat [60527]
Custom Red Flower Hairband [60256]
Custom Satellite Hairband [60494]
Custom School Criatura Hat [60374]
Custom Silver Tiara [60553]
Custom Sky Met [60560]
Custom Sting Silk Ribbon [60565]

Misc: The Gold Room event will now give a 15 minute warning instead of 5 minutes, so there's more time to get a party together before it starts
Misc: Glowing Gold Porings will now drop 8 extra Gold instead of 4 when the Gold Room event is active
Misc: The chance of a Gold Room event triggering has been increased slightly
Misc: @alootid now accepts a comma separated list of items (ex: @alootid 512,513,514)
Misc: Battlegrounds Skulls can no longer be dropped or traded

Bugfix: Fixed an issue with batch refining that could cause it to not grant achievements in some cases
Bugfix: Fixed an exploit that allowed some players to enter Battlegrounds with external buffs active

 

Balancing

 

Got a bunch of changes today, mostly smaller tweaks to address a few outlier cases, but also some love for Clowns/Gypsies! Since there's a couple controversial / potentially confusing changes here, I'll give a brief explanation of them first, for those that want to read it for some insight into our decisions.

Spoiler

Fire Pillar's stop duration was reduced because, ultimately, High Wizards are supposed to be a zone/ground control class, not a kiting class, and Fire Pillar on top of everything else (such as Quagmire and AoE spells) made it too easy for them to kite their way out of bad situations. Keep in mind that this isn't exactly a 50% reduction in its effectiveness; the additional hits after the stop status still cause the target to flinch, so it's closer to a ~30% effective reduction.


Assassin Cross Card has been targeted specifically with the Cloaking changes for much the same reason; Cloaking is too often used to nullify the consequences of poor positioning, so these changes should make it a bit easier to punish players who play too far out of position.


The Clown/Gypsy changes are mostly QoL adjustments to make the classes a bit easier to play, but the song/dance overlap adjustment in particular should be a notable improvement for Gypsies, as they can no longer be countered by a single Clown/Gypsy existing on the other side.


Lastly we have a couple PvP related nerfs, mainly focused around the mobility of two of the most dominant classes right now. Ninjas share the mobility cool down which is why Shadow Jump received the same change, but we do intend to look at Ninjas fairly soon to work on updating their kit to better fit the server, which should more than make up for this in the end. The Pneuma change should help to limit the effectiveness of Champion's mobility as well, as they will need to be more careful about how they place it.

 

Buff: Ankle Snare is no longer affected by knockback immunity
Nerf: Fire Pillar's stop duration has been reduced from 1000ms -> 500ms
Buff: Scream's success rate has been increased from 30% -> 40%
Buff: Scream and Frost Joker no longer have a 10% chance of affecting party members
Misc: Dissonance and Ugly Dance will now check for arrow element
Misc: Songs/Dances no longer cause the Dissonance/Ugly Dance effect when overlapping, but only one song/dance will take effect on overlapped cells
Buff: Songs/Dances no longer count as overlapped when they belong to enemy characters
Nerf: Pneuma now has a limit of 3 instances at once per player
-Quick reminder that while this does affect High Priests as well, they can use Basilica to clear their Pneumas if they want to move them
Nerf: Body Relocation, Backsliding, and Shadow Jump have had their cool downs increased from 750ms -> 800ms
Nerf: Cloaking's movement speed has been reduced at lower levels (72% -> 65% at level 3, unchanged at level 10)
Nerf: Cloaking's movement speed against walls has been reduced at lower levels (100% -> 90% at level 3, unchanged at level 10)

 

Website

 

Update: Battlegrounds match history and stats are now displayed on the website (Information -> Battlegrounds Stats)

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3 minutes ago, Perry the Platypus said:

Misc: Battlegrounds Skulls can no longer be dropped or traded

I don't understand why anyone would ever want to do this considering the poles are 5 seconds of walk from spawn and the shortest trade is like 10 but good to know.

 

3 minutes ago, Perry the Platypus said:

Bugfix: Fixed an exploit that allowed some players to enter Battlegrounds with external buffs active

Thank god for that fighting wizards with illegally immigrated links was awful.

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Posted (edited)

Assassin cross card nerf wont matter much for wiz cause their Storm gust Range us literally insane. 

 

They can leak away from their stack and harass the opposing stack with little consequence. 

Edited by iAloneAmHoly

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4 hours ago, Perry the Platypus said:

Donation
Black/Blue/Green/Orange/Pink/Purple/Rainbow/Red/White/Yellow Spell Bound [preview]

the emergence of new animated donation headgears came together with donation happy week. this is awesome.

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i see headgear update i search for item id 33777

but then im in disappointment

 

----

 

Assassin cross doesnt affect me when you dont have an assassin cross card to begin with 

Image result for wesmart

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7 hours ago, Perry the Platypus said:

Misc: The Gold Room event will now give a 15 minute warning instead of 5 minutes, so there's more time to get a party together before it starts
Misc: Glowing Gold Porings will now drop 8 extra Gold instead of 4 when the Gold Room event is active
Misc: The chance of a Gold Room event triggering has been increased slightly
Misc: @alootid now accepts a comma separated list of items (ex: @alootid 512,513,514)

^These, my good sir is GOLDEN no pun intended

Especially the @alootid commands; makes card hoarding contracts like Jack's and Tama's a breeze.

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On 7/3/2019 at 8:35 AM, Perry the Platypus said:

Misc: Glowing Gold Porings will now drop 8 extra Gold instead of 4 when the Gold Room event is active
Misc: The chance of a Gold Room event triggering has been increased slightly

looking fwd onto this... ❤️

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