The missile knows where it is at all times. It knows this because it knows where it isn’t.
In this guide, I will attempt to create a low consummable cost build for harvesting mithril ores at bio lab 4. The plan is to be able to kill every last one of them, including the stalkers that always seem to accumulate in large populations. Gear setup
In all cases, you want the highest refine level, and the highest numbered enchants you can afford.
Best, Mid level, Worst, Required
Headgears: All 3 custom headgears of your choice
Shotgun: Gate Keeper-DD
This bad boy increases your defense by 1 every refine level.
Revolver: Wasteland’s outlaw The bloody revolver offers nothing more than the wasteland’s outlaw when farming in bio4.
Armor: Elite shark leather armor A >> Shark leather armor >> Goibne’s armor
Dex boosts help your damage
Footgear: Kazareth’s shoes >> Sleipnir >> Celerity boots >> Vidar’s boots
Movement speed is the best stat in the entire game.
Garment: Goibne's spaulders >> Glass bracers >> Ragamuffin manteau
EDIT: The enemies are not bosses so shark leather cape will not work. Goibne's ranged reduction, which should affect the most damage you'll receive.
Accessories: 2 Dex belts >> 2 Sorcerer’s rings
Dex belt will deal more damage, but sorcerer rings will adapt better to 2 pharaohs and 3 kiels, bringing both sp cost and cooldown reductions to 100.
Ammunition: Silver bullets x10, Bloody shell x10
Consummables: Elixir of lifesteal Headgear enchantments: Defense, Offense, Utility
Top headgear: Shadow resistance, Physical damage against non-boss, Reduce freeze duration
Mid headgear: HP, Physical damage against ghost element, Reduce freeze duration
Low headgear: Neutral resist, Increase dex, Reduce freeze duration Must have a total of atleast 100 reduce freeze duration.
Headgear: Pharaoh x2 + kiel x3 + 1 durathor >> Pharaoh x2 + kiel x3 + permeter
The first set of cards here assume the usage of dex belts. If using sorc rings, the durathor card will be useless since you would already have 100%. Full buster and desperado have a really high SP cost for the gunner’s max SP, so it’s good to have sp reduction. Armor: Gloom + RSX >> Angeling + RSX
If you want to play with more risk and eliminate some of the enemies faster, gloom will work wonders. Angeling however will give you more all-around resistances and help you survive better when you get ganked. However, you really do want to be unmoveable, when you don’t want to move.
Boots: Moonlight Flower + Matyr
You won’t be needing much more HP. Best to get the extra movement speed. Plus you won't be needing authoritative badges, which is the purpose of this build.
Garment: Noxious + Isis
Using an angeling card makes you more susceptible to shadow attacks, but slightly resistant to almost every elements (25% resist). Isis card will help you get rid of that weakness. For noxious card, the most damage you will ever take is from ranged attack with what I’m about to show you.
Accessory: Poison spore + poison toad x3
Poison spore card allows you to use envenom, and poison toads increase the knockback of envenom by 5 cells per card. This will allow you to keep the enemies that deal the most damage to you out of range: Lord knights, Whitesmiths, Sinxs. You could also use the gunslinger skill Dust, but it only has a knockback range of 5 cells.
Weapons: Incantation samurai + Turtle general
All-purpose weapon cards for minimal weapon switching, both weapons should have those cards. Important skills / items on your bar (place them in a way you’re comfortable with):
Shotgun and Revolver, Full buster, Desperado, Envenom, Silver bullet, Bloody shell, Full chemical protection scroll (unlimited), Elixir of life steal. Stat setup
Agi: Increase until 193 attack speed with the shotgun, then add an extra 30 agility.
If you are not using sorcerer's rings, put the rest in int >> luk, else put the rest in vit >> luk >> int
Keep FCP and elixir of lifesteal up at all times. You want to be taking enemies one by one. I tend to only use teleport commands when I get swarmed by too many enemies. When you take one enemy at a time, you will be able to keep your HP high by draining theirs with the lifesteal potion, and that's all you should need. Generally, I use full buster at the longest range that I can use it from. Here is how to deal with each of the enemies specifically: Lord knight / Whitesmith:
Same procedure for both, align them in a way that a knockback with envenom will make them go very far. Once they get into melee range, use envenom to push them back, then use full buster until dead. Envenom can only be used in melee. Whitesmiths automatically use pneuma, but they will step out of it quickly enough.
Switch to silver bullet. Full buster until dead. They die even faster with a gloom card. If they catch you by surprise by cloaking switch to the revolver and use desperado instead.
Full buster until dead.
Switch to bloody shell. Full buster until dead. Prioritise them as targets if there are multiple enemies attacking you. Dies faster when using gloom card.
Switch to silver bullet. These guys are the most fun because no paladin wants to kill them, but they are easiest to kill for gunners. Bio 4 often becomes very populated with stalkers. You can easily take multiple stalkers and use desperado on them. Full buster until dead otherwise.
Professor / wizard:
Full buster until dead. Stay at the longest distance you can, but don’t move into melee just to do envenom. They deal alot of damage when they reach their bolting range. Alternative builds
This build and it’s strategies can very well be adapted to the sniper class, except using all the different arrows that are available to you, and using a sharpshooting build for multi target damage. If using a sniper, I recommend using a composite bow with an incantation samurai card, 2 turtle general cards and a hydra card.
I’ll make a video demonstration in the near future, but my wrist is hurting and I can’t spam full buster.