Jump to content


  • Content Count

  • Joined

  • Last visited


About Sakuretsu

  • Birthday 07/11/1995

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. "I killed a man and I didn't get caught for it in 8 months because i left the city, therefore it means I'm not a killer and should not be punished as one when I come back." That is quite a fallacious thinking process mate.
  2. Sakuretsu

    aRO BG Event

    I don't think ill be able to make it, but if anyone records can i have some of the unmodified footage for memecrafting purposes?
  3. November 31? does that mean it will never happen?
  4. The missile knows where it is at all times. It knows this because it knows where it isn’t. In this guide, I will attempt to create a low consummable cost build for harvesting mithril ores at bio lab 4. The plan is to be able to kill every last one of them, including the stalkers that always seem to accumulate in large populations. Gear setup In all cases, you want the highest refine level, and the highest numbered enchants you can afford. Best, Mid level, Worst, Required Headgears: All 3 custom headgears of your choice Shotgun: Gate Keeper-DD This bad boy increases your defense by 1 every refine level. Revolver: Wasteland’s outlaw The bloody revolver offers nothing more than the wasteland’s outlaw when farming in bio4. Armor: Elite shark leather armor A >> Shark leather armor >> Goibne’s armor Dex boosts help your damage Footgear: Kazareth’s shoes >> Sleipnir >> Celerity boots >> Vidar’s boots Movement speed is the best stat in the entire game. Garment: Goibne's spaulders >> Glass bracers >> Ragamuffin manteau EDIT: The enemies are not bosses so shark leather cape will not work. Goibne's ranged reduction, which should affect the most damage you'll receive. Accessories: 2 Dex belts >> 2 Sorcerer’s rings Dex belt will deal more damage, but sorcerer rings will adapt better to 2 pharaohs and 3 kiels, bringing both sp cost and cooldown reductions to 100. Ammunition: Silver bullets x10, Bloody shell x10 Consummables: Elixir of lifesteal Headgear enchantments: Defense, Offense, Utility Top headgear: Shadow resistance, Physical damage against non-boss, Reduce freeze duration Mid headgear: HP, Physical damage against ghost element, Reduce freeze duration Low headgear: Neutral resist, Increase dex, Reduce freeze duration Must have a total of atleast 100 reduce freeze duration. Cards: Headgear: Pharaoh x2 + kiel x3 + 1 durathor >> Pharaoh x2 + kiel x3 + permeter The first set of cards here assume the usage of dex belts. If using sorc rings, the durathor card will be useless since you would already have 100%. Full buster and desperado have a really high SP cost for the gunner’s max SP, so it’s good to have sp reduction. Armor: Gloom + RSX >> Angeling + RSX If you want to play with more risk and eliminate some of the enemies faster, gloom will work wonders. Angeling however will give you more all-around resistances and help you survive better when you get ganked. However, you really do want to be unmoveable, when you don’t want to move. Boots: Moonlight Flower + Matyr You won’t be needing much more HP. Best to get the extra movement speed. Plus you won't be needing authoritative badges, which is the purpose of this build. Garment: Noxious + Isis Using an angeling card makes you more susceptible to shadow attacks, but slightly resistant to almost every elements (25% resist). Isis card will help you get rid of that weakness. For noxious card, the most damage you will ever take is from ranged attack with what I’m about to show you. Accessory: Poison spore + poison toad x3 Poison spore card allows you to use envenom, and poison toads increase the knockback of envenom by 5 cells per card. This will allow you to keep the enemies that deal the most damage to you out of range: Lord knights, Whitesmiths, Sinxs. You could also use the gunslinger skill Dust, but it only has a knockback range of 5 cells. Weapons: Incantation samurai + Turtle general All-purpose weapon cards for minimal weapon switching, both weapons should have those cards. Important skills / items on your bar (place them in a way you’re comfortable with): Shotgun and Revolver, Full buster, Desperado, Envenom, Silver bullet, Bloody shell, Full chemical protection scroll (unlimited), Elixir of life steal. Stat setup Dex: 500 Agi: Increase until 193 attack speed with the shotgun, then add an extra 30 agility. Str: 200 Vit: 350 If you are not using sorcerer's rings, put the rest in int >> luk, else put the rest in vit >> luk >> int General strategy Keep FCP and elixir of lifesteal up at all times. You want to be taking enemies one by one. I tend to only use teleport commands when I get swarmed by too many enemies. When you take one enemy at a time, you will be able to keep your HP high by draining theirs with the lifesteal potion, and that's all you should need. Generally, I use full buster at the longest range that I can use it from. Here is how to deal with each of the enemies specifically: Lord knight / Whitesmith: Same procedure for both, align them in a way that a knockback with envenom will make them go very far. Once they get into melee range, use envenom to push them back, then use full buster until dead. Envenom can only be used in melee. Whitesmiths automatically use pneuma, but they will step out of it quickly enough. Assassin cross: Switch to silver bullet. Full buster until dead. They die even faster with a gloom card. If they catch you by surprise by cloaking switch to the revolver and use desperado instead. Sniper: Full buster until dead. Gunslinger: Switch to bloody shell. Full buster until dead. Prioritise them as targets if there are multiple enemies attacking you. Dies faster when using gloom card. Stalker: Switch to silver bullet. These guys are the most fun because no paladin wants to kill them, but they are easiest to kill for gunners. Bio 4 often becomes very populated with stalkers. You can easily take multiple stalkers and use desperado on them. Full buster until dead otherwise. Professor / wizard: Full buster until dead. Stay at the longest distance you can, but don’t move into melee just to do envenom. They deal alot of damage when they reach their bolting range. Alternative builds This build and it’s strategies can very well be adapted to the sniper class, except using all the different arrows that are available to you, and using a sharpshooting build for multi target damage. If using a sniper, I recommend using a composite bow with an incantation samurai card, 2 turtle general cards and a hydra card. I’ll make a video demonstration in the near future, but my wrist is hurting and I can’t spam full buster.
  5. I won't say this is a bad guide, the armor is on point and what I would be using as a linker, however using a soul linker in that area is extremely frustrating because of the magic reflect that is present on every single enemy. It is much easier to use a gunslinger or a sniper. If you really want to go with a linker, I would completely avoid whitesmiths and lord knights due to them having a much higher reflect and resistance rate. Unfortunately, by doing so, more of them will be spawned and you won't be able to avoid them anymore.
  6. Edit: This video is satire in nature and an exaggeration of the happenings at war of emperium in the server. Viewer discretion is advised
  7. It's an interesting idea, but here's one problem: Some classes can do both damage and healing, creo is very proficient at healing when built right, and dealing damage when built in another way. In those cases, how do you determine what class is damage, and what class isn't damage? In fact you could switch equipment between healing and damage dealer if you want
  8. Precisely, to me BG matches should be treated as if you were playing some halo with friends. And if you get put in different teams, so what? The thing is they can still focus the same target to take them down even if its a 3v2 situation so it doesnt really make it any different. It will be 2v1 3 times rather than 3v2. Of course the only example ive given is creo-prof, but there are other nasty combinations out there, for instance LK-paladin is the top objective gather combo, combining the speed of a peco with the paladin's devotion to keep them alive as they lose HP until its down to 1 (move speed is the best stat in the game after all). Wiz-linker allows the wizard to be protected from any enemy linker. Sac focused paladin and prof is another one, wizard-creo is similar to prof-creo, gunner stalker can be potentially deadly, just have the stalker flying kick on top of an enemy and then CC them, then send the gunner to desperado to death
  9. It has been observed that the usage of duo in BG greatly unbalances teams. For instance, there is no counter to a prof and creo hitting you at the same time. You need to have the ghostring to reduce AD damage AND have ranged resist or demi resist at the same time, meaning you cant have reflect to fight the prof. If you dont have demi resist the creo kills you, if you have demi resist the prof kills you. It's a lose lose situation. As interesting as it is of a feature for the server it is one that hurts BG as it completely unbalances the teams to the point of making me want to quit BGing whenever i see said combo. I'm sure that I'm not the only one who thinks that way. Sure removing the BG queue won't stop those combos from happening but at the very least it will make it happen not 100% of the time.
  10. Gravity of the rule broken or not, a punishment should not be circumventable by any means. Sure some rules have more weight than others, but an IP ban versus an account ban should not be a point of measure. The measure instrument of an offense is time, not IP ban versus account ban. At present it's just a character switch trigger: "Oh hey i broke this rule let me jump on my alt real quick, ________________". The bg ranking point is irrelevant. If you're banned, you're not supposed to play, period. Not being able to participate in BG is besides the point,
  11. It has come to my attention that people who break the rules and are not IP banned circumvent the ban by creating an alternate character and borrowing equipment from others. Possibly even themselves if they know that theyre about to get banned, they could in theory trade gear to their alt before the ban, and then continue playing the game. This is the equivalent of sending a hacker to jail for 1 year and giving them a computer and free internet access. This completely invalidates any punishment that are given out by the GMs to the point that the punishment system and the authority of the GMs are being ridiculed by character names made (Examples of character names will be given to the GMs in order to avoid conflict and public shaming in this post). I would like to see if we can openly discuss the rules and how people are punished in the server as the current handling in place does not discourage or stop the offenders from breaking rules again.
  12. Nice meme but the "It was at this moment he knew. He fucked up" meme would have been far more proper.