Jump to content


  • Content Count

  • Joined

  • Last visited


About Sakuretsu

  • Birthday 07/11/1995

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I won't say this is a bad guide, the armor is on point and what I would be using as a linker, however using a soul linker in that area is extremely frustrating because of the magic reflect that is present on every single enemy. It is much easier to use a gunslinger or a sniper. If you really want to go with a linker, I would completely avoid whitesmiths and lord knights due to them having a much higher reflect and resistance rate. Unfortunately, by doing so, more of them will be spawned and you won't be able to avoid them anymore.
  2. Edit: This video is satire in nature and an exaggeration of the happenings at war of emperium in the server. Viewer discretion is advised
  3. It's an interesting idea, but here's one problem: Some classes can do both damage and healing, creo is very proficient at healing when built right, and dealing damage when built in another way. In those cases, how do you determine what class is damage, and what class isn't damage? In fact you could switch equipment between healing and damage dealer if you want
  4. Precisely, to me BG matches should be treated as if you were playing some halo with friends. And if you get put in different teams, so what? The thing is they can still focus the same target to take them down even if its a 3v2 situation so it doesnt really make it any different. It will be 2v1 3 times rather than 3v2. Of course the only example ive given is creo-prof, but there are other nasty combinations out there, for instance LK-paladin is the top objective gather combo, combining the speed of a peco with the paladin's devotion to keep them alive as they lose HP until its down to 1 (move speed is the best stat in the game after all). Wiz-linker allows the wizard to be protected from any enemy linker. Sac focused paladin and prof is another one, wizard-creo is similar to prof-creo, gunner stalker can be potentially deadly, just have the stalker flying kick on top of an enemy and then CC them, then send the gunner to desperado to death
  5. It has been observed that the usage of duo in BG greatly unbalances teams. For instance, there is no counter to a prof and creo hitting you at the same time. You need to have the ghostring to reduce AD damage AND have ranged resist or demi resist at the same time, meaning you cant have reflect to fight the prof. If you dont have demi resist the creo kills you, if you have demi resist the prof kills you. It's a lose lose situation. As interesting as it is of a feature for the server it is one that hurts BG as it completely unbalances the teams to the point of making me want to quit BGing whenever i see said combo. I'm sure that I'm not the only one who thinks that way. Sure removing the BG queue won't stop those combos from happening but at the very least it will make it happen not 100% of the time.
  6. Gravity of the rule broken or not, a punishment should not be circumventable by any means. Sure some rules have more weight than others, but an IP ban versus an account ban should not be a point of measure. The measure instrument of an offense is time, not IP ban versus account ban. At present it's just a character switch trigger: "Oh hey i broke this rule let me jump on my alt real quick, ________________". The bg ranking point is irrelevant. If you're banned, you're not supposed to play, period. Not being able to participate in BG is besides the point,
  7. It has come to my attention that people who break the rules and are not IP banned circumvent the ban by creating an alternate character and borrowing equipment from others. Possibly even themselves if they know that theyre about to get banned, they could in theory trade gear to their alt before the ban, and then continue playing the game. This is the equivalent of sending a hacker to jail for 1 year and giving them a computer and free internet access. This completely invalidates any punishment that are given out by the GMs to the point that the punishment system and the authority of the GMs are being ridiculed by character names made (Examples of character names will be given to the GMs in order to avoid conflict and public shaming in this post). I would like to see if we can openly discuss the rules and how people are punished in the server as the current handling in place does not discourage or stop the offenders from breaking rules again.
  8. Nice meme but the "It was at this moment he knew. He fucked up" meme would have been far more proper.
  9. I just thought of something. I think that using the elemental converter removal scroll should stop auto attacks. One situation where it would be problematic if there was no animation is on the emperium. You could spam the converter removal scroll while hitting the emperium and remove any aspersio that is cast on him, without interrupting the auto attack.
  10. Naw its actually stone buckler, we cant use strong shields Also stapo card is the best card in the game
  11. True, but does the average new player really want to create and run with 30 accounts per day? Even im not that dedicated. And i thought it was restricted to one run per account per computer. I was asked the other day following one bug report if i'd done contracts on an other account on the same computer. I'm assuming that the poring king instance has the same check, for programming simplicity's sake.
  12. I would normally be against any sort of infinite scroll, but it doesnt seem like this one would pose too much trouble here, as it would simply do whatever happens if you equip and unequip a weapon. If it were to be bundled with the current pack, the price of the pack should not be increased. I think having it seperate would be a better idea. It is also worth noting that taekwon's warm wind is not removed on weapon switch unless its warm wind holy, so it would make it much easier for them to revert to normal.
  13. I disagree, for the simple and good reason that the poring king instance can be completed in under 15 mins when completely optimized. (Current record was 13:34 last i checked). Meaning that for new players it could probably be completed in 30-45 mins. As mvp events only trigger on :15, you can simply wait after a :15 of which no mvp event triggered to go do poring king instance.
  14. On one hand, from a min-maxer's point of view, transfer enchants and transfer refines are already useless and a waste of money. You could run around in newbie wings and halo +10. You'd look stupid but youd still have the stats. However, this is an argument posted at an extreme, so it's invalid. There are hundreds and hundreds of headgears out there that would require being converted. This is a process that could take years to add them all, if we keep using the request & add format. And as i've said, some people shy out from posting in the forums as it puts them under a spotlight. However, there are also many headgears out there that not many people would really ever use. In the system I proposed, you still wouldn't be able to have a donation specific headgear while holding a piece of zeny headgear or newbie wings. If I may be bold for a moment, when you make a claim such as "it makes transfer refines and transfer enchants useless" you should back it up with an argument. Why is it useless? What would change? I don't want to be mean about this, but it helps enlightening everyone. For instance, you could have said: is that it creates a new mechanic that "favors the creation of the easiest headgear to obtain and then hide it with an official headgear that suits your style." And actually, you could have said that it makes it cost nothing to have said "mass created headgear" hidden with the headgear you like (Something i've did in the past, but with refine transfer). I certainly would have agreed with that. And that seems to be the main reason why hiding headgears with costumes would not work at the current state of the game.