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Sakuretsu

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About Sakuretsu

  • Birthday 07/11/1995

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  1. Nightmare mode version, alot more deaths but still doable with this setup
  2. The draft WoE failed to start due to my inaptitude at organizing, but I'd like to set a more clear procedure for next time, so that hopefully we won't have to cancel: 1: Show up 30 minutes before the WoE that the draft occurs on. If there is not at least 6 players, wait until 15 minutes before woe maximum. If there isn't enough players (minimum 6), we must cancel unless a miracle happens. 2: Non-leaders form a line to the left of the healer in caspen (@go 0) 3: In the event that one of the team leaders can't show up, we will have to select a volunteer to join. I will start piling up the castle loot and rebuilding the economy to use as reward for the winners. Dead branches, ygg supplies and woe drops.
  3. Short explanation of how i run quickly, i dont want to make a proper guide yet. Gear: MVP headgear set: 3 kiels 2 vesper 1 (any), enchants magic damage holy and magic damage boss Trash mob headgear set: 3 kiels 3 HWC, enchant magic damage non boss (I put 2 kiels in my bottom hg and swapped only top and mid to use less kiels) Survivors rod and manteau (2 dustiness) 2 int belt (osiris, horong, 2 alligators) 2 valk shields: 2 tyrfing cards vs 2 alice cards 2 elite armor C (+8 ED and TGK, +6 angeling and TGK) Sleipnir with 2 FBH undead is useful for voiding dark, undead and poison damage and immunity to freeze and stone curse if any mob can use it in the instance holy is to deal with the gryphons Varetyr spear and chain lightning are the boss's most damaging skills that are wind, so dustiness for resist Medium size protection works best because of fairies waterball To kill gryphon switch to holy, alices, boss damage set and use dark, keep hand on berry due to reflect Method: Kill every mob on the quickest path to the village. Kill every mob in the village especially pillar areas, lure serpent away, boss should spawn (I was missing 1 beholder kill so i had to backtrack) Lure boss to an out-of-the-way area such as the clearing. walk 1 cell towards the path out of the clearing. Use estun at holy element and then use running. It should run you towards the direction you set before you casted estun and move you away from mobs Damage the boss using mvp damage gear. Pay close attention to the boss's casting bar. Kaupe self for 3 sec when boss does a very short spell (thats magic mirror). Before every 25% hp setup a running direction like you did at the clearing in an area you will now have to start avoiding. Heres good places for summons Run to the pillars and destroy depending on the boss text them refer to the epic paint.net to find the locations Keep finding new locations until boss dies Backtrack for chests before using the portal. Alternatively you can just look for chests if not trying to speedrun. I messed up at last pillar, i thought it was dead but it wasnt. 0 to 0:50 is showing gear, starts at 0:51
  4. And to improve the economic/server life/population there must atleast be a semblance of WoE going on, it's a whole loop, not a one way ticket. There are BGers, WoErs and PVMers in RO. At present we can only retain two of the categories of players.
  5. Want rigid definitions? Let's read IROwiki. The War of Emperium is a game feature that allows guilds to fight in order to conquer a Castle to be the headquarters for the guild, and get benefits and special advantages. This isn't about MY definitions of WoE, it's about how it was DESIGNED to be played. It's about how it's played in all other servers. We, as a playerbase, have to get our shit together to improve the state of the server. Again, it's how the game was designed to be played. If the game mode wasn't about guilds fighting each-other to take control of castles, PVP mode would be off, the rules wouldn't involve the breaking of an emperium, and who knows what the game would actually have been about. This isn't about WoEing the way I want it to be played, it's about server health. I want to improve the score that I and others would give to WoE competition instead of giving it a 3/10. I don't review to give points for free, i do it to give an accurate picture of the server I play on. Also? ___________________________________________________________________________________________________________________________ Reminder, this is a review, the economical problems have been noted and explained. The focus is on improving WoE. There is not one issue but multiple, and that is "just" another issue. Notice that the "guild competition" section exists within RMS reviews. If we even had 2 guilds that actually tried to fight each other i would probably have set a 6/10 Except they leave even when we have similar numbers. We were a linker, priest and creator during one of the weeks. When 2 guilds do their best to gather all of their members and one guild almost gets twice the amount of members every week into 2 guilds, it is demoralizing, let me tell you that. That was the issue during the THW age. If they "actually don't want to WoE" they should never be trying to hold castles in the first place and put one skill point into casual guild. And besides let's speak numbers for a bit. I have been holding one castle for little over a month. Let's compare my stats to SA's stats with 9 castles in 3 months. Now there is no way to know their precise amount of woe drops, but we can evaluate. They should have at least 180 per castle, because 3 months. And they posessed 9 castles most of the time, sometimes 10, sometimes lost castles. 9 x 180 = 1620 WoE drops. We can assume the losses have been rebalanced by the higher econ on SA side. Divide this by 7 and you have 231 god items. That is enough god items for... 77 members, assuming that they each want a gear set of 3 items. In theory they should not even need more castle drops, and should not even need to keep holding the castles. So i guess it's about the ygg berries and seeds and DB boxes???
  6. The fact remains that your guild stops showing up and downright logs off whenever we start logging on to fight. The moment SA found itself with more than half castles, it has become a WoE guild. It is an organization of enough members to be able to wipe out single player guilds to secure castles for itself. It is no longer a troll guild no matter how much you wish it still was. As helpful as it may be for newbies gear up to have castles for free, it is definitely not the way WoE is supposed to go, the server is missing one of it's dimensions and it's the WoE scene.
  7. An idea i had in mind was to have the leaders select someone of the opposite guild as co-lead for aiding in the selection of team members and mentorship, however that would only work if we assume that there will only ever be 2 guilds.
  8. I shouldve been clearer on that, i was never told who it was that needed help but yeah xD
  9. I will attempt to write an honest review about the server, focusing on the present, things that are going on, rather than things of the past. However, the past may have to be mentioned sometimes, in cases where I cannot relate, as I have been rather inactive. Server Server stability: 10/10 Usually when I played for a whole day, I have ever got any lag. Plus, the server has a proxy (proxies?) to choose from for players in another part of the world and give them a better game-play experience. Availability: 10/10 The server is without a doubt almost always available, with the exception of content updates and occasional necessary bug fixes. Community Friendliness: 9/10 This can’t be perfect, but can never be due to the random factor of who is willing to try the server. However, the average player is generally friendly and willing to help newcomers. Despite the rare times that I log on, I happened to be able to help a newbie who had difficulties in obtaining grape juice, which i answered that there is a quest to craft them from one grape and one empty bottle. Eventfulness: 7/10 Due to the lack of population, and the heavy player requirements on some of the player-run events (battleground matches require 10 minimum, gold room parties are more profitable in a high-count party, especially at 20), it has become difficult to run events. Attempts are being made to start battlegrounds at least once every week. Game masters Friendliness: 9/10 The game masters are friendly. If they aren’t, they are simply expelled from the GM team, it’s simple as that, although I have not witnessed this happening directly. The admin is willing to participate in player-run events with a legitimate character. Availability: 6/10 I cannot say much about availability at the moment, considering that I only stay in the main town for under a minute every day, therefore I’ll give it the benefit of the doubt and give it a passing grade. Helpfulness: 9/10 The game masters are helpful, or used to be, as I have said previously, I’m not active enough to be able to witness that. Usually they can answer a question that is asked to them. Game-play Economy: 6/10 While having a player-run economy is a good thing, it is difficult to maintain with a low population. There are multiple currencies in the server, and the players give each currency an exchange rate. However, a low population does not incite players to create gold room parties, therefore zeny is not made. Similarly, battlegrounds do not start very often, therefore there are no battleground tickets generated. While it is interesting to have many currencies, the server requires player investment into the economy, and it is currently in a state of stall­. Class balance: 8/10 The classes have many edits to make them simpler to use, more balanced power-wise, and finally, to give each class a distinct role. Some classes have not been worked on yet, but it is a work in progress. Guild competition: 3/10 This is the server’s sore point and I will be focusing on this one mostly, for the current players and those that wish to join. The current guild competition is pathetic. While there are two guilds that can potentially join in war of emperium, their separate philosophies do not allow competition to happen. One guild recruits mostly newbies and is only willing to join war of emperium if they can win. The other guild, mostly constituting of veterans want to fight and have a good time, but once they join, the other guild leaves, as they believe they cannot win. Therefore the guild of newbies never develop new strategies, and never grows as a guild. Not only that, but the guilds trash talk each-other behind their backs due to events that happened months or sometimes a year back. Myself included, let’s not be hypocritical. What is being said doesn't matter on either end. @silmarillion @sleeping animals We could have a much better experience during war of emperium if we both learned to let bygones be bygones. In the admin’s previous server Inertia RO, i was very toxic on the suggestions forums, always causing ridiculous and useless arguments with the admin that led nowhere. Hell we even bitched about the concept of super novices being about “having all first job skills” and “super novices have high wizard skills because high wizards have cold bolt” But he was willing to recruit me as a developer for a short time, and I have been able to create very useful new features, such as an alootid list with no limit, and the ability to store items from the alootid list into the guild storage. If we can manage to improve the relations between each guild instead of pumping rumors about each other, we could accomplish some awesome feats. We could even organize draft WoEs where a member of each guild is a leader, but they have to choose a co-leader of the other guild to either mentor, or be mentored, and assist them in picking the players to join their team. I’m certainly over-optimistic about this, but even just letting go of the previous bullshit would be a big step for the guild-competition based part of the community.
  10. The demonstration video is finally ready, shoutout to Leic for supplying me with a sorcerer's manteau. Unfortunately OBS decided to not record my sound.
  11. "I killed a man and I didn't get caught for it in 8 months because i left the city, therefore it means I'm not a killer and should not be punished as one when I come back." That is quite a fallacious thinking process mate.
  12. Sakuretsu

    aRO BG Event

    I don't think ill be able to make it, but if anyone records can i have some of the unmodified footage for memecrafting purposes?
  13. November 31? does that mean it will never happen?
  14. The missile knows where it is at all times. It knows this because it knows where it isn’t. In this guide, I will attempt to create a low consummable cost build for harvesting mithril ores at bio lab 4. The plan is to be able to kill every last one of them, including the stalkers that always seem to accumulate in large populations. Gear setup In all cases, you want the highest refine level, and the highest numbered enchants you can afford. Best, Mid level, Worst, Required Headgears: All 3 custom headgears of your choice Shotgun: Gate Keeper-DD This bad boy increases your defense by 1 every refine level. Revolver: Wasteland’s outlaw The bloody revolver offers nothing more than the wasteland’s outlaw when farming in bio4. Armor: Elite shark leather armor A >> Shark leather armor >> Goibne’s armor Dex boosts help your damage Footgear: Kazareth’s shoes >> Sleipnir >> Celerity boots >> Vidar’s boots Movement speed is the best stat in the entire game. Garment: Sorcerer's manteau >> Goibne's spaulders >> Glass bracers >> Ragamuffin manteau EDIT: The enemies are not bosses so shark leather cape will not work. Goibne's ranged reduction, which should affect the most damage you'll receive. Sorcerer's manteau is required if only using 2 pharaohs. Accessories: 2 Dex belts >> 2 Sorcerer’s rings Dex belt will deal more damage, but sorcerer rings will adapt better to 2 pharaohs and 3 kiels, bringing both sp cost and cooldown reductions to 100. Ammunition: Silver bullets x10, Bloody shell x10 Consummables: Elixir of lifesteal Not consummables: Full chemical protection scroll (unlimited) Headgear enchantments: Defense, Offense, Utility Top headgear: Shadow resistance, Physical damage against non-boss, Reduce freeze duration Mid headgear: HP, Physical damage against ghost element, Reduce freeze duration Low headgear: Neutral resist, Increase dex, Reduce freeze duration Must have a total of atleast 100 reduce freeze duration. Cards: Headgear: Pharaoh x2 + kiel x3 + 1 durathor >> Pharaoh x2 + kiel x3 + permeter The first set of cards here assume the usage of dex belts. If using sorc rings, the durathor card will be useless since you would already have 100%. Full buster and desperado have a really high SP cost for the gunner’s max SP, so it’s good to have sp reduction. Armor: Gloom x2 >> Gloom + RSX >> Angeling + Gloom >> Angeling + RSX If you want to play with more risk and eliminate some of the enemies faster, gloom will work wonders. Angeling however will give you more all-around resistances and help you survive better when you get ganked. I like using RSX to be unmoveable, but after testing it's not necessary. Boots: Moonlight Flower + Matyr You won’t be needing much more HP. Best to get the extra movement speed. Plus you won't be needing authoritative badges, which is the purpose of this build. Garment: Noxious + Isis Using an angeling card makes you more susceptible to shadow attacks, but slightly resistant to almost every elements (25% resist). Isis card will help you get rid of that weakness. For noxious card, the most damage you will ever take is from ranged attack with what I’m about to show you. Accessory: Poison spore + poison toad x3 Poison spore card allows you to use envenom, and poison toads increase the knockback of envenom by 5 cells per card. This will allow you to keep the enemies that deal the most damage to you out of range: Lord knights, Whitesmiths, Sinxs. You could also use the gunslinger skill Dust, but it only has a knockback range of 5 cells. Weapons: Incantation samurai + Turtle general All-purpose weapon cards for minimal weapon switching, both weapons should have those cards. Important skills / items on your bar (place them in a way you’re comfortable with): Shotgun and Revolver, Full buster, Desperado, Envenom, Silver bullet, Bloody shell, Full chemical protection scroll (unlimited), Elixir of life steal. Stat setup Dex: 500 Agi: Increase until 193 attack speed with the shotgun, then add an extra 40 agility. Str: 200 Vit: 350 If you are not using sorcerer's rings, put the rest in int >> luk, else put the rest in vit >> luk >> int General strategy Keep FCP and elixir of lifesteal up at all times. You want to be taking enemies one by one. I tend to only use teleport commands when I get swarmed by too many enemies. When you take one enemy at a time, you will be able to keep your HP high by draining theirs with the lifesteal potion, and that's all you should need. Generally, I use full buster at the longest range that I can use it from. Here is how to deal with each of the enemies specifically: Lord knight / Whitesmith: Same procedure for both, align them in a way that a knockback with envenom will make them go very far. Once they get into melee range, use envenom to push them back, then use full buster until dead. Envenom can only be used in melee. Whitesmiths automatically use pneuma, but they will step out of it quickly enough. Assassin cross: Switch to silver bullet. Full buster until dead. They die even faster with a gloom card. If they catch you by surprise by cloaking switch to the revolver and use desperado instead. Sniper: Full buster until dead. Gunslinger: Switch to bloody shell. Full buster until dead. Prioritise them as targets if there are multiple enemies attacking you. Dies faster when using gloom card. After killing them, switch back to silver bullet. Stalker: Switch to silver bullet. These guys are the most fun because no paladin wants to kill them, but they are easiest to kill for gunners. Bio 4 often becomes very populated with stalkers. You can easily take multiple stalkers and use desperado on them. Full buster until dead otherwise. Professor / wizard: Full buster until dead. Stay at the longest distance you can, but don’t move into melee just to do envenom. They deal alot of damage when they reach their bolting range. Alternative builds This build and it’s strategies can very well be adapted to the sniper class, except using all the different arrows that are available to you, and using a sharpshooting build for multi target damage. If using a sniper, I recommend using a composite bow with an incantation samurai card, 2 turtle general cards and a hydra card. I decided to go with the dual gloom and dex belt setup in this video. As you will see, it completely shreds sinxs, and it drains so much life from them.
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