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Perry the Platypus

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Everything posted by Perry the Platypus

  1. Hi everyone! It's almost time for Halloween again, and that means another promo! :D All payments received between October 28, 00:00 - November 3, 23:59 will receive a 50% bonus in Donation Credits. This is calculated separately from the bulk purchase bonuses, so for example a payment of $25 will give you 2500 + 1250 + 250 = 4000 total Donation Credits. The amount will also be listed on the donation page before you confirm the amount. If you have any questions please feel free to let me know! Happy Halloween!
  2. Apologies for the late reply; can you give some more details about the crash? It's hard to have any idea of what might be causing it without any information. Helpful details would include when the crash occurs (startup, character select, while farming, etc), how frequently it happens, and whether you're performing a specific action each time (for example if it happens every time you cast a skill). Anything else you can think of that might be related would be good as well.
  3. Hi everyone! There'll be another donation promo this weekend! :D All payments received between September 4, 00:00 - September 6, 23:59 will receive a 50% bonus in Donation Credits. This is calculated separately from the bulk purchase bonuses, so for example a payment of $25 will give you 2500 + 1250 + 250 = 4000 total Donation Credits. The amount will also be listed on the donation page before you confirm the amount. If you have any questions please feel free to let me know!
  4. The potion is guaranteed to always be a 50% increase in income unless you're killing the minibosses (which is generally a waste of time if the goal is to farm Zeny), so it's a pretty big difference. Using a pretty basic Sniper build it's roughly 650-700m/hour without the potion and 1b/hour with it (full build would be a bit faster). That's excluding headgear drops, of course. Price fixing almost always makes economies worse (this is true both in RO and in real life; nearly every attempt to regulate an economy harms it rather than improving it). It's better to let the open market determine the value of things like DCs/BG Tickets. This is actually intended; you're talking about a full party here. Solo farming is similar to a 5 person GR party (depending on which classes are in it); if it was too much faster, there wouldn't be much incentive at all to start a GR party - why waste time trying to get 15+ people when you could just solo farm and make more Zeny anyway? Keep in mind as well that unlike other SHRs, this server wasn't exactly meant to have everything be easy - the main reason for the current Zeny farming rate in F.Forest is that it's pretty much perfect for newbies (it's enough for things like refining gear, low tier enchants, and restocking basic supplies, which is enough to be competitive in BG etc, without making it too easy to set up an end-game build). The addition of Elixirs was actually supposed to encourage some open market trading as well (for a while it did; you could make around 1.5-2b/hour off of Elixir of Lifesteal). Unfortunately the market isn't active enough atm for that to really work anymore, but organic methods like that are usually preferable over attempting to manipulate the economy more directly. That being said, changing it to 10 Treasure Boxes per kill would be way too much (GR would be completely worthless at that point, as would Zeny itself), but depending on feedback (and whether or not I have enough time to work on an update) I could potentially look at tweaking the farming rates a bit, or implementing some related changes.
  5. Ah, if you click the circle icon at the top right of the chat box, you can select which types of messages to display in the current tab. You can also reset the chatbox tabs to default by deleting the ChatWndInfo_U.lua file in the savedata folder.
  6. If you mean the entire chatbox, you should be able to get it back using F10. If you mean just the part you type in, pressing Enter should bring that part back. :o
  7. @go is used for warping to towns and other predefined maps (each of them has a number code as well, for example Caspen is @go 0); it'll attempt to match the closest name in some cases, which is why gef_fild14 is taking you to Geffen. For warping to other maps using the map codes, you'll want to use @warp instead (for example, @warp gef_fild14).
  8. Hi everyone! Quite a few people have been asking about this recently, and it's finally time for our summer donation promo! :D All payments received between June 26, 00:00 - June 28, 23:59 will receive a 50% bonus in Donation Credits. This is calculated separately from the bulk purchase bonuses, so for example a payment of $25 will give you 2500 + 1250 + 250 = 4000 total Donation Credits. The amount will also be listed on the donation page before you confirm the amount. If you have any questions please feel free to let me know!
  9. This has been suggested before, but I've actually seen the opposite of the intended effect happen in almost every game I've seen this used (both as a player myself, and while observing other player comments/behaviour). Players tend to get burnt out very quickly (especially older players), as they start to feel obligated to log in rather than logging in because they actually want to play. This is more true for older players, as the rewards are generally pretty mediocre once you've got most of the things you need (they have to be; otherwise it would end up being too much effectively free stuff), but even newer players are affected by this to an extent, and obviously eventually become older players anyway. Essentially what I've ended up seeing is a lot of players (not all of them, of course, but a pretty decent chunk of the playerbase) either burn out and stop logging in altogether because it starts feeling like a chore, or they continue logging in but because of that feeling of tedium they end up being less happy with the game/server as a whole. I usually prefer rewarding daily activities more generally (like the bonus for your first Freyja's run each day, for example), because players don't feel obligated to log in every single day to get them - you can run Freyja's once a week and still get the bonus since it's not based on consecutive days; same with BG, as well as LHZ4/contracts as dalandan mentioned. Basically it ends up feeling like more of a reward for actually playing the game, and less of an "oh I have to make sure I log in before midnight server time or I'll lose my login streak." There were plans to add more content to the server (which would include similar daily bonuses), but unfortunately as mentioned in an earlier update I'm not currently able to spend much time working on the server, and things like custom maps (for new instances or more custom BG modes) take an enormous amount of time to make even without all the development time on top of that. :(
  10. Hi! pvp_n_8-3 is one of the Dead Branch Rooms; nothing spawns there naturally, but they can be used to break (Enchanted) Bloody Branches in a private (password protected) room. If you're looking for the MVP Rooms, those are in pvp_n_(1-4)-2, pvp_n_(1-4)-4, and pvp_n_(1-4)-5, with the (1-4) part being a range of 4 rooms (for example, pvp_n_3-2).
  11. If you're sure the error code is exactly the same (#DBD0104), the error should only occur when the client is in a virtualized environment as mentioned in my post. If you have any virtualization/VM/sandbox software installed, make sure the client isn't running under them. As far as I'm aware Windows 10 Pro's Hyper-V is the only one that will cause all applications to be flagged as virtualized, so normally disabling that and restarting the computer is enough if the client is being run directly.
  12. We actually have a custom map for this already at @go vend (or the second floor of the mall, if you like walking). :o You can use @whosell to check if people are selling certain items as well, so if you're looking for something specific you can check that before warping to look for it. If you meant a separate vending area though, I personally prefer not having the player shops (or chat rooms, for that matter) in the main town, though I'm not sure how other players may feel about this.
  13. Handled via support ticket.
  14. Hi everyone! I had some extra time to work on a quick update, so we've got a bunch of new custom cards today, as well as some changes to Freyja's Ascent. :D Server Updates Update: New cards have been added -Freyja's Ascent cards have a 2% drop rate per party member (3% per party member in nightmare mode) Update: Enchanted Bloody Branch cost has been reduced from 100m -> 50m Update: King of the Abyss now has a low chance to spawn from Enchanted Bloody Branches Update: King of the Abyss now has a low chance to spawn during MVP Invasions Update: King Poring Card, King of the Abyss Card, and Dark Guardian Card can now be obtained from Upgraded Card Albums Update: Adjusted resistances for all monsters in Freyja's Ascent (generally speaking, magic damage will be slightly lower, physical damage will be slightly higher) Update: Freyja's Ascent difficulty scaling for nightmare mode has been reduced from 30% -> 25% per additional party member Update: Base rare loot chance for Freyja's Ascent has been increased from 25% -> 30% in nightmare mode Update: Slightly increased the drop rates for Brocca, Mysteltainn, Excalibur, and Thorn Staff of Darkness in Freyja's Ascent when unlocked Update: Base chance for a secondary resist enchant has been increased from 12.5% -> 15% in Freyja's Ascent nightmare mode Update: Bloody Rifle can now be crafted by speaking to Dhorfel in the Adventurer's Guild Hall armory Bugfix: Fixed a crash that occur when using @restock Bugfix: Fixed WoE SE castles not requiring Zeny to invest in defense if the castle's defense level was already 96 or higher Balancing Buff: Bloody Blade's Boss damage bonus has been increased from 50% -> 60%
  15. Refining a list of items would be somewhat awkward to implement in the NPC; refining everything in your inventory would be easier to implement though (just needs to skip the item ID check). I do see a high potential for people accidentally breaking their gear this way LOL, but if it's something multiple people are interested in, it can definitely be considered for a later update. The bolt scrolls are actually rare intentionally; we didn't want them to be too common, as they tend to mess with the server balancing a bit if too many people are using them (especially on a few specific classes that can use them more effectively than others). The fact that they work in GR is technically a bug, though with the rarity of the scrolls (and the time investment needed to get them) it can probably be left as is unless an abusable method is found. (By the way, just so you're aware, server development is currently on hold as explained here. Updates may still happen when I have some extra free time, but I'm a bit limited in what I can work on, at least until I'm able to resume active development again.)
  16. Hi there! I promised Dirty I'd write a guide for Freyja's Ascent, so I started working on recreating my test server build, and then realized I'm both poor and lazy, so I used a cheaper version of it instead. Make sure you've read the wiki page before reading this guide. I'll be assuming you've read it and know the mechanics of the instance, so I won't cover them here. Anyways, this build got me a 40 minute solo run in normal mode Freyja's Ascent, though it can probably be done faster with the full build especially because I was too cheap to actually buy the Stat Sodas that I recommend. I highly recommend bringing a friend or two if you can; the rewards get better based on the party size, and if everyone is fully geared for it you'll get a faster clear time, too. The Real Build I'm listing the full build below, however my 39:45 run shown above was actually using a weaker build (I'll explain below). Note that all gear should be refined as high as possible. Upper Headgear: Any custom headgear -Doesn't matter, but I use 2x Pharaoh so I don't have to worry about my SP -Resist Fire, Increase Physical Damage (Boss), Reduce Freeze Duration Middle Headgear: Any custom headgear -2x Kiel Card -Resist Water, Increase Physical Damage vs Undead, Reduce Freeze Duration Lower Headgear: Any custom headgear -1x Kiel Card, 1x Durathror Card -Resist Neutral (or Wind), Increase Dex, Reduce Freeze Duration Armor: Elite Shark Leather Armor A -2x Tao Gunka Card Weapon (Normal): Composite Bow [4] -2x Turtle General Card, 2x The Paper Card Weapon (Boss): Bloody Bow -2x King of the Abyss Card (use 2x The Paper Card if you don't have KotA) Garment: Demon Plate Cloak or Shark Leather Cape -2x Noxious Card -Upgraded by Vulkan Footgear: Kazareth's Shoes or Sleipnir -2x General Egnigem Card Accessories: 2x Dex Belt -4x Alligator Card Arrows: -Holy Arrow (Dark Guardian, Dark Beholder, Fallen Soul) -Arrow of Wind (Freezing, Frozen Butterfly, Glacial Serpent) -Arrow of Shadow (Snow Gryphon) Consumables: -Elixir of Lifesteal -Combined Resist Potion -Stat Soda (or Hwergelmir's Tonic) -Yggdrasil Berry Stats: -500 Dex -340 Luk -Other stats don't matter, just get enough Agi for 193 ASPD while afflicted by both Quagmire and Decrease Agi (you can test by just standing next to a Dainn for a while, he'll eventually use both), however much Str you need to carry your items, and then put the rest in Vit -You can get more Vit by completing the Gym Pass quest so you don't need as much Str -You need 126 Crit to get a 100% Crit rate against the boss; technically you'd also need 130 for Glacial Serpent, 148 for Frozen/Mystic Butterfly, and 160 for Snow Gryphon, but I personally didn't bother worrying about those in normal mode The Cheaper Build First of all, this build can be done nearly identically with Double Strafing if you don't have the Kiels, just make sure you're using Shark Leather Cape in that case. Other than that you just need to replace those The Paper Cards (1x Incantation 3x Turtle General in the normal weapon, 2x Abysmal Knight in the boss weapon). Using DS will be slower, but it does give you some extra range, and makes for a much cheaper build. Footgear can be Celerity Boots if you don't have epic gears; the main thing here is just the movement speed for pillar rushing. Dex Belts can be switched to Minor Dex Belts or, depending on your level of poverty, Bow Thimbles (there's a lot of magic though, the MDef helps if you can afford it). Elite Shark Leather Armor can apparently be anything because my 39:45 run was done with a Sorcerer's Robe (I forgot to save my BG Tickets for this oops), but the better armor will help if you have it. And finally if you're too lazy to even use the MVP rooms, just use Green Ferus Cards instead of GECs in your shoes. Freyja's Ascent Cards The above build doesn't use any of the custom cards that drop inside the instance because, well, if you're looking at this guide you probably don't have those cards yet. Once you've run it a few times though, or if you can buy them from other players, you can start replacing some of the cards to improve your run time. Weapon (Normal): 2x Snow Gryphon Card, 2x Dark Beholder Card Garment: 2x Frost Centipede Card (you may not want to use this if you're planning on doing nightmare) Footgear: 2x Fallen Soul Card Clearing the Map Alright, first of all, when you see the MVP, do not hit him. Kantmiss Evershot put this better than I ever could, so I'm stealing this; hitting the Dark Guardian will immediately turn him into an overly attached girlfriend. You don't want that. Not yet, anyway. You want to clear out as many of the normal mobs as possible, especially the Glacial Serpents and Snow Gryphons (there's two of each, one on the left side of the map and one on the right side). You don't want to run into those while dealing with the MVP. Work your way through the map with Sharpshooting, pop an Yggdrasil Berry when you need it, and avoid mobs. Wait out the healing item delay before proceeding if you have to (if you're less than half way through the map it may be faster to warp back to town, use the Healer, and come back, depending on your load screen times). And, of course, grab any chests you see; if you're running the instance solo, there'll be 5-6 of them. Charge Arrow is your friend if you get mobbed, or if you're running low on HP and need a few seconds before you can use another berry. Use your Bloody Bow against Glacial Serpent and Snow Gryphon. They're both minibosses, so the Bloody Bow will provide some extra resistance and more damage. Dark Guardian - Seriously Get Off of Me Okay, now for the fun and/or excruciating part. Starting the fight is rather simple; run at him and start blasting him with Sharpshooting. He'll immediately spawn some monsters around him, so either Charge Arrow them away or just try to focus down the boss to get him as low as possible - try not to trigger his first threshold (75% HP) inside the village, drag him off to the side or to the south first if you can. This avoids an extra group of monsters to run through while pillar rushing. If you die before you can drag him away and get him to 75%, no problem. Just enter the instance again, but DO NOT attack him when he teleports to you. Run to the first large clearing (where the first Glacial Serpent and Snow Gryphon were), and drag him to the left side of that (bonus points if you bring him down that dead-end path too). Once he's there, bring him down to his threshold HP, and then either try to escape or accept your fate and die, but whatever you do, do not drag his minions to the middle of the clearing. Make sure you pay attention when you trigger his threshold; he'll tell you which pillars he's spawned. I'll let you figure out which pillars spawn where, but as long as you know to pay attention, you should catch on fairly quickly. Each of the pillar names is related to the location it spawns in. All of the pillars spawn in the village, not anywhere else on the map, so if you're not sure where it is just check each of the houses until you find it. Now you've reached the pillar rush part of the instance. Use Wind Walk, enter the map, and start running; if you see a normal mob, Charge Arrow it away, preferably off to some corner where it won't bother you next time. When Dark Guardian spawns on you, either keep running if he starts casting a spell, or try to drop an Ankle Snare right in front of him if he's too close to get away. That'll give you a few seconds to run. Random aside by the way, Spider Web works on him too, and it is possible to do a 35-40 minute run with a fully geared Professor as well using the same strategy. Kill both pillars to break his barrier, and then same thing as above, drag him out of the village before you try fighting him again, or just let yourself die before getting to his next HP threshold. And now you can jump back 3 paragraphs, rinse and repeat until he's dead, and then go to the village and collect your reward from the portal. Note that after his 25% HP threshold you can fight him anywhere; if you followed everything above, the easiest place is right at the entrance of the map, because he won't have spawned any monsters there. Nightmare Mode Don't suffer like I did. First of all, the above build can clear nightmare mode without any adjustments, but it's definitely not an optimal build as seen in the screenshot. My time with this build as written above (other than not using Stat Soda, and having Minor Dex Belts instead of Dex Belts) was 133 minutes, but with some minor adjustments, that time can be reduced quite a bit. As mentioned on the wiki, in nightmare mode, enemy stats are increased to 2.5x for solo runs. This means you need 195 Crit for 100% Crit rate against Dark Guardian. In a party of 5 that's up to 3.7x stats, so you would need 250 Crit for Dark Guardian. It also means that you won't be landing any Crits at all on the Mystic/Frozen Butterflies (250-331 Crit required) or the minibosses (205-265 Crit for Glacial Serpent, 280-376 Crit for Snow Gryphon), which means you'll either die, or spend a very long time killing them. Or, more likely, both. In other words, if you value your sanity in the slightest, you'll want more Crit. There's a number of ways to get more Crit, but the simplest adjustment to the above build is to replace 2-4 Alligator Cards with Ifrit Cards, which give +20 Crit each, or Frozen Butterfly Cards, which will give about 30-40 Crit depending on your Luk. You'll have slightly lower resist, but you'll be dealing a lot more damage. Feel free to experiment with other adjustments if you have other ideas, but this adjustment should mean less time wasted on butterflies, minibosses, and berry cooldowns, which are the bulk of the nightmare run anyway. I very much recommend against trying to solo nightmare mode because it's a very unpleasant (and long) experience LOL, but if you do try it, please remember to keep your hand/wrist relaxed. Don't tense up to try to spam "faster" as doing this will both slow you down and damage your wrist. Regardless, the Ifrit/Frozen Butterfly Card adjustment will help you in parties as well, which is very much the preferred way to run nightmare mode. That being said, it could also be argued that a more resist focused Double Strafing build may net you better results, but I haven't tested this yet, and it would be beyond the scope of this guide anyway. It's up to you to try out different builds and party comps if you want to run nightmare mode. :D
  17. It can be multiple of the same one, yep. :o Any combination works, so for example you could do 7 Emblem of the Sun God like you said, or one of each, or 4 of one and 3 of another, etc. As long as there's 7 total it'll work.
  18. Updated to include a section for nightmare mode (please find a party, running it solo is not a good idea LOL). Also fixed middle headgear's enchants listing damage vs Holy instead of damage vs Undead. Both of them are useful, but I personally prefer Undead as there's more Fallen Souls than there are Snow Gryphons.
  19. Hi everyone! I just realized this weekend is Easter (oops), which means we're supposed to be doing a promo! To make up for the short notice though, it'll run for a full week instead of just the weekend like usual. Of course with everything going on right now I'd much prefer everyone take care of themselves and their families first, but the promo is here for those that are interested and able to support the server. :D All payments received between April 10, 00:00 - April 16, 23:59 will receive a 50% bonus in Donation Credits. This is calculated separately from the bulk purchase bonuses, so for example a payment of $25 will give you 2500 + 1250 + 250 = 4000 total Donation Credits. The amount will also be listed on the donation page before you confirm the amount. If you have any questions please feel free to let me know! Happy Easter! <3
  20. Hi, card drops are all 10%; this is for every monster that drops cards, and is also the minimum drop rate for the vast majority of items. You can check drop rates in-game using @mi <monster name> (ex: "@mi Poring"), or using our website's monster database. If you're unable to get cards from the monsters you're killing, it's possible that they don't have cards (not all monsters drop a card). You can also use "@aloottype card" to make sure that you automatically loot all cards that drop, just make sure to store them occasionally as your inventory can only hold up to 100 unique items.
  21. Just a quick update today to adjust some of the BG match times! The KotH and Flag Runner changes were already in as a temporary hotfix, but they're being noted in this announcement as they're now implemented as permanent changes. Also, this will be the last "scheduled"/planned server update for the time being. Unfortunately the server has been losing money for a while now and is no longer financially viable as a job (I've been paying the expenses out of my own pocket), so I'm not able to prioritize working on it without it having a negative impact on my own situation/future. I will continue to pay for its hosting as this server was never supposed to be about the money anyway, so the server isn't shutting down, but I won't be officially working on updates aside from possibly some smaller changes when free time allows. I may return to active development at a later date if/when it becomes financially viable, though I'm of course not able to offer any kind of a timeline for that at this time. Until then though, the server will stay up as mentioned, and I'll continue to monitor its stability and work on any necessary bug fixes as usual. :D Server Updates Update: King of the Hill and Flag Runner's win conditions have been reduced from 90 points -> 80 points Update: Carrying the flag in Flag Runner will now give a point every 4 seconds instead of every 6 seconds Update: Team Deathmatch now starts with 50 lives per team instead of 70 Update: All BG modes that have a time limit (Team Deathmatch, Flag Runner, etc) have had it reduced from 15 minutes -> 12 minutes Update: Bossnia MVPs now have 35% resistance to magic damage Update: Bossnia MVPs have had their HP increased slightly (note that this does NOT affect any MVPs outside of Battlegrounds) -RSX 0806: 2m -> 4m -Gloom Under Night: 4m -> 5.5m -Valkyrie Randgris: 6m -> 7m -Garm: 8m -> 8.5m -Satan Morroc: 10m (unchanged) Balancing Nerf: Kaizel can no longer be used on objective holders in Battlegrounds
  22. Hey everyone, just wanted to give a quick reminder that the Valentine's headgear quests will be starting on Feb 10, 00:00, and will be available until Feb 20, 00:00. They'll be the same quests as last year so you can start preparing early for them if you like, and as with the other holiday quests, leftover special drops from last year will still work as well! Happy Valentine's Day!
  23. Hi everyone! We'll be having another donation promo soon for Valentine's Day! All payments received between February 10, 00:00 - February 17, 23:59 will receive a 50% bonus in Donation Credits. This is calculated separately from the bulk purchase bonuses, so for example a payment of $25 will give you 2500 + 1250 + 250 = 4000 total Donation Credits. The amount will also be listed on the donation page before you confirm the amount. If you have any questions please feel free to let me know! Happy Valentine's Day! <3
  24. Custom Battlegrounds modes are finally here! We've added two new modes specifically designed for 4v4 matches, both taking place on an exclusive custom map, as well as reduced the queue requirements for a couple of the default modes to make it easier to get BG started during the times that not as many people are on. :D Server Updates Update: New Battlegrounds modes have been added (wiki page has been updated with a summary of the new modes) -King of the Hill - requires 8 players to start -Flag Runner - requires 8 players to start Update: Bossnia and Team Deathmatch have been updated to only require 8 players to start Update: Battlegrounds matches will now provide an announcement at the beginning of each mode giving a brief explanation of the objectives Misc: Battlegrounds modes will now rotate every 60 seconds instead of every 120 seconds while in queue Misc: Battlegrounds queue announcements will now only occur once every 5 minutes if no one is in queue Bugfix: Fixed a rare bug that could cause unfair class distribution in some cases when an uneven number of duo queues were in the Battlegrounds queue Bugfix: Fixed a number of minor text errors in Battlegrounds
  25. Hey everyone, we've got some changes to Freyja's Ascent again! Based on the feedback we received it sounds like a number of players felt that the instance was more effort than it was worth, so the rewards have been improved pretty significantly to make it more appealing to run, and we've also updated the reroll system to make it more useful for players that only want specific weapons. Overall this should make it a lot more likely that you'll get something worthwhile from the instance, so you can spend less time cursing the RNG gods while running it. We've also got a few balancing changes, primarily addressing Creators as their rework is on hold at the moment and they needed some adjustments sooner rather than later. Server Updates Update: Updated Freyja's Ascent enchantment values -Atk/MAtk range has been increased from 30-100 -> 30-125 in normal mode, 40-110 -> 50-150 in nightmare mode -Resist enchant range has been increased from 1-5% -> 3-5% in normal mode, always 5% in nightmare mode Update: Updated Freyja's Ascent loot mechanics -Completing the instance now gives double rewards once per day -Added Long Mace to the rare weapon table -Increased base rare weapon rate from 15 -> 20% for normal mode, 20% -> 25% for nightmare mode -Increased rare weapon rate party bonus from 0.5% -> 1% per party member for normal mode, 1% -> 2% for nightmare mode -Increased chest count from (4-6 + partySize/2) -> (4-5 + partySize) --In case anyone reads that wrong while skimming, this means 5-6 chests for solo runs, not 4-5 --The requirement to open a chest is now capped at 50 kills -Increased the rates for some of the rare weapons -Fixed a bug that caused rare weapon rates to be slightly lower if certain weapons weren't unlocked Update: Rerolling Freyja's Ascent weapons now includes the option to reroll to a random weapon instead of the same one Update: The base unlock time for rare weapons has been increased from 3 -> 5 days when handing in weapons for Freyja's Ascent Bugfix: Fixed a rare bug that could cause false positives with the PvP ladder's force disconnect detection Balancing Nerf: Reflected damage will no longer proc skill autocasts and autobonuses Nerf: Increased Acid Demonstration's cooldown from 175ms -> 200ms Nerf: Reduced Acid Demonstration's Vit factor from 0.7 -> 0.6