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Perry the Platypus

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About Perry the Platypus

  • Birthday 01/20/1994

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  1. The potion is guaranteed to always be a 50% increase in income unless you're killing the minibosses (which is generally a waste of time if the goal is to farm Zeny), so it's a pretty big difference. Using a pretty basic Sniper build it's roughly 650-700m/hour without the potion and 1b/hour with it (full build would be a bit faster). That's excluding headgear drops, of course. Price fixing almost always makes economies worse (this is true both in RO and in real life; nearly every attempt to regulate an economy harms it rather than improving it). It's better to let the open market determine the value of things like DCs/BG Tickets. This is actually intended; you're talking about a full party here. Solo farming is similar to a 5 person GR party (depending on which classes are in it); if it was too much faster, there wouldn't be much incentive at all to start a GR party - why waste time trying to get 15+ people when you could just solo farm and make more Zeny anyway? Keep in mind as well that unlike other SHRs, this server wasn't exactly meant to have everything be easy - the main reason for the current Zeny farming rate in F.Forest is that it's pretty much perfect for newbies (it's enough for things like refining gear, low tier enchants, and restocking basic supplies, which is enough to be competitive in BG etc, without making it too easy to set up an end-game build). The addition of Elixirs was actually supposed to encourage some open market trading as well (for a while it did; you could make around 1.5-2b/hour off of Elixir of Lifesteal). Unfortunately the market isn't active enough atm for that to really work anymore, but organic methods like that are usually preferable over attempting to manipulate the economy more directly. That being said, changing it to 10 Treasure Boxes per kill would be way too much (GR would be completely worthless at that point, as would Zeny itself), but depending on feedback (and whether or not I have enough time to work on an update) I could potentially look at tweaking the farming rates a bit, or implementing some related changes.
  2. Ah, if you click the circle icon at the top right of the chat box, you can select which types of messages to display in the current tab. You can also reset the chatbox tabs to default by deleting the ChatWndInfo_U.lua file in the savedata folder.
  3. If you mean the entire chatbox, you should be able to get it back using F10. If you mean just the part you type in, pressing Enter should bring that part back. :o
  4. @go is used for warping to towns and other predefined maps (each of them has a number code as well, for example Caspen is @go 0); it'll attempt to match the closest name in some cases, which is why gef_fild14 is taking you to Geffen. For warping to other maps using the map codes, you'll want to use @warp instead (for example, @warp gef_fild14).
  5. Hi everyone! Quite a few people have been asking about this recently, and it's finally time for our summer donation promo! :D All payments received between June 26, 00:00 - June 28, 23:59 will receive a 50% bonus in Donation Credits. This is calculated separately from the bulk purchase bonuses, so for example a payment of $25 will give you 2500 + 1250 + 250 = 4000 total Donation Credits. The amount will also be listed on the donation page before you confirm the amount. If you have any questions please feel free to let me know!
  6. This has been suggested before, but I've actually seen the opposite of the intended effect happen in almost every game I've seen this used (both as a player myself, and while observing other player comments/behaviour). Players tend to get burnt out very quickly (especially older players), as they start to feel obligated to log in rather than logging in because they actually want to play. This is more true for older players, as the rewards are generally pretty mediocre once you've got most of the things you need (they have to be; otherwise it would end up being too much effectively free stuff), but even newer players are affected by this to an extent, and obviously eventually become older players anyway. Essentially what I've ended up seeing is a lot of players (not all of them, of course, but a pretty decent chunk of the playerbase) either burn out and stop logging in altogether because it starts feeling like a chore, or they continue logging in but because of that feeling of tedium they end up being less happy with the game/server as a whole. I usually prefer rewarding daily activities more generally (like the bonus for your first Freyja's run each day, for example), because players don't feel obligated to log in every single day to get them - you can run Freyja's once a week and still get the bonus since it's not based on consecutive days; same with BG, as well as LHZ4/contracts as dalandan mentioned. Basically it ends up feeling like more of a reward for actually playing the game, and less of an "oh I have to make sure I log in before midnight server time or I'll lose my login streak." There were plans to add more content to the server (which would include similar daily bonuses), but unfortunately as mentioned in an earlier update I'm not currently able to spend much time working on the server, and things like custom maps (for new instances or more custom BG modes) take an enormous amount of time to make even without all the development time on top of that. :(
  7. Hi! pvp_n_8-3 is one of the Dead Branch Rooms; nothing spawns there naturally, but they can be used to break (Enchanted) Bloody Branches in a private (password protected) room. If you're looking for the MVP Rooms, those are in pvp_n_(1-4)-2, pvp_n_(1-4)-4, and pvp_n_(1-4)-5, with the (1-4) part being a range of 4 rooms (for example, pvp_n_3-2).
  8. If you're sure the error code is exactly the same (#DBD0104), the error should only occur when the client is in a virtualized environment as mentioned in my post. If you have any virtualization/VM/sandbox software installed, make sure the client isn't running under them. As far as I'm aware Windows 10 Pro's Hyper-V is the only one that will cause all applications to be flagged as virtualized, so normally disabling that and restarting the computer is enough if the client is being run directly.
  9. We actually have a custom map for this already at @go vend (or the second floor of the mall, if you like walking). :o You can use @whosell to check if people are selling certain items as well, so if you're looking for something specific you can check that before warping to look for it. If you meant a separate vending area though, I personally prefer not having the player shops (or chat rooms, for that matter) in the main town, though I'm not sure how other players may feel about this.
  10. Handled via support ticket.
  11. Hi everyone! I had some extra time to work on a quick update, so we've got a bunch of new custom cards today, as well as some changes to Freyja's Ascent. :D Server Updates Update: New cards have been added -Freyja's Ascent cards have a 2% drop rate per party member (3% per party member in nightmare mode) Update: Enchanted Bloody Branch cost has been reduced from 100m -> 50m Update: King of the Abyss now has a low chance to spawn from Enchanted Bloody Branches Update: King of the Abyss now has a low chance to spawn during MVP Invasions Update: King Poring Card, King of the Abyss Card, and Dark Guardian Card can now be obtained from Upgraded Card Albums Update: Adjusted resistances for all monsters in Freyja's Ascent (generally speaking, magic damage will be slightly lower, physical damage will be slightly higher) Update: Freyja's Ascent difficulty scaling for nightmare mode has been reduced from 30% -> 25% per additional party member Update: Base rare loot chance for Freyja's Ascent has been increased from 25% -> 30% in nightmare mode Update: Slightly increased the drop rates for Brocca, Mysteltainn, Excalibur, and Thorn Staff of Darkness in Freyja's Ascent when unlocked Update: Base chance for a secondary resist enchant has been increased from 12.5% -> 15% in Freyja's Ascent nightmare mode Update: Bloody Rifle can now be crafted by speaking to Dhorfel in the Adventurer's Guild Hall armory Bugfix: Fixed a crash that occur when using @restock Bugfix: Fixed WoE SE castles not requiring Zeny to invest in defense if the castle's defense level was already 96 or higher Balancing Buff: Bloody Blade's Boss damage bonus has been increased from 50% -> 60%
  12. Refining a list of items would be somewhat awkward to implement in the NPC; refining everything in your inventory would be easier to implement though (just needs to skip the item ID check). I do see a high potential for people accidentally breaking their gear this way LOL, but if it's something multiple people are interested in, it can definitely be considered for a later update. The bolt scrolls are actually rare intentionally; we didn't want them to be too common, as they tend to mess with the server balancing a bit if too many people are using them (especially on a few specific classes that can use them more effectively than others). The fact that they work in GR is technically a bug, though with the rarity of the scrolls (and the time investment needed to get them) it can probably be left as is unless an abusable method is found. (By the way, just so you're aware, server development is currently on hold as explained here. Updates may still happen when I have some extra free time, but I'm a bit limited in what I can work on, at least until I'm able to resume active development again.)
  13. It can be multiple of the same one, yep. :o Any combination works, so for example you could do 7 Emblem of the Sun God like you said, or one of each, or 4 of one and 3 of another, etc. As long as there's 7 total it'll work.
  14. Updated to include a section for nightmare mode (please find a party, running it solo is not a good idea LOL). Also fixed middle headgear's enchants listing damage vs Holy instead of damage vs Undead. Both of them are useful, but I personally prefer Undead as there's more Fallen Souls than there are Snow Gryphons.
  15. Hi everyone! I just realized this weekend is Easter (oops), which means we're supposed to be doing a promo! To make up for the short notice though, it'll run for a full week instead of just the weekend like usual. Of course with everything going on right now I'd much prefer everyone take care of themselves and their families first, but the promo is here for those that are interested and able to support the server. :D All payments received between April 10, 00:00 - April 16, 23:59 will receive a 50% bonus in Donation Credits. This is calculated separately from the bulk purchase bonuses, so for example a payment of $25 will give you 2500 + 1250 + 250 = 4000 total Donation Credits. The amount will also be listed on the donation page before you confirm the amount. If you have any questions please feel free to let me know! Happy Easter! <3
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